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R O N A N 💫
@RonanLG
| EA Motive UI Artist | Portfolio : https://t.co/VV2cYBdhW4 | Insta : ronan_legall | 💙☁️ : ronanlegall
Montréal, Canada Katılım Mart 2009
506 Takip Edilen109 Takipçiler
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Throwing some ideas on paper for characters that inhabit a world I designed 2 years ago for school... Would love to see them come to life! #drawing #procreate

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@NinEverything I'm guessing they'll wait for the next LoZ game to launch to add this version of Link in a future DLC
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Mario Kart World dev comments on why non-Mario characters aren’t included nintendoeverything.com/mario-kart-wor…

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@Just_Game_Dev Congrats on the launch! I booted up steam so fast to get a copy! 😊🚂
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My first steam game ISLANDS&TRAINS has just released!! What began as a tiny hobby project has grown into something I’m so thankful, excited and proud for.
It would mean the world if you could give this a retweet and try the game on Steam💌🌻s.team/a/1957760
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@HyperMegaPixel Fellow UI artist here :) Are the yellow tabs meant to represent "active" missions? Or it's a flourish to decorate each mission? My reading of this is that they are "tracked", having all of them be yellow kinda makes it lose its purpose? (Although this may be a debug thing rn)
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Fellow UI/UX folk, what do you think of this journal/quest log interface for a game? Yay or nah? Does it make sense at a glance or is it too confusing? Anything you think it’s missing, or stuff you’d change or get rid of? 👂 #gamedev #madewithunity #indiedev
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