RuinousGameStudios

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RuinousGameStudios

RuinousGameStudios

@RuinousGames

An independent game studio, making games for other gamers who love to play games.

England Katılım Eylül 2022
1.5K Takip Edilen1.8K Takipçiler
RuinousGameStudios
RuinousGameStudios@RuinousGames·
When will we learn to stop changing things that work in our games?! 😂
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RuinousGameStudios@RuinousGames·
Linetrace is a wonderful tool... until pickups start blocking shots... time for coffee...
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RuinousGameStudios@RuinousGames·
Don’t you hate that moment where you have a playable test level for your game that you can’t wait to finally show everyone but you know there’s just those few things that still need fine tuning first?! On that note… Holey Night footage coming soon!! Proud of this one!!
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RuinousGameStudios@RuinousGames·
@repunkgame eh... I may stop bothering with polls lol. this seems to be a theme at the moment hahaha
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RuinousGameStudios@RuinousGames·
So ... who else likes to have one main project and another project going on the side/during breaks and who prefers to just do one at a time?
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RuinousGameStudios@RuinousGames·
Hello to all the gamedevs out there! What are you working on at the moment?
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RuinousGameStudios@RuinousGames·
@ToonSoulsGame I'm really sorry for your loss. The game is looking great! You should be proud of what you've done with it so far!
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ToonSouls Game
ToonSouls Game@ToonSoulsGame·
@RuinousGames Thank you for your words because I recently lost my mother and it's been a very difficult time. I was working to give my mother a better life but unfortunately she passed away. Your words help me to continue working because I know that is what she would like me to do with my life
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Gemezl
Gemezl@MrGemezl·
8-BitRyan played my game and he liked it 😎 Still feels kinda unreal seeing big youtubers play my stuff
Gemezl tweet media
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RuinousGameStudios@RuinousGames·
I have actually run into this problem on an unreleased project and something I tried that seemed to work okay for me (will depend on preference and art style), was essentially saying the player is invisible (to the enemy) if in a conversation and setting the enemy to return to its position or its patrol after a set number of seconds without “seeing” the player. It may also depend on your engine and how easy that is to program but for the style of game I think it would look okay… I also tried blocking NPC interactions etc if the player was currently in combat. That can work too. Good luck finding your solution 😊
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RuinousGameStudios@RuinousGames·
@_theMatteBlack Hey man! I'm really glad you got your full funding on kickstarter! How's the progress going now?
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RuinousGameStudios@RuinousGames·
Alright! Alien Bob is finally on sale on Steam! Now... as much as I love Godot... it's back to Unreal and Holey Night 😃😃😃but in the meantime, feel free to check out our tiny retro inspired platformer here 👇🙂 (more levels and enemies coming soon) store.steampowered.com/app/2772370/Al…
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@ajmarraffa.bsky.social
@ajmarraffa.bsky.social@AJMarraffa·
@RuinousGames A game where you throw puddings at your friend (which was part of the original idea) to get silly outcomes, and now also a game where you help friendly creatures who unlock mini games, and bring you closer to understanding where you are and what you are ☝️🤓
@ajmarraffa.bsky.social@AJMarraffa

Some captures of my WIP game, #ProjectSquish! Throw different kinds of pudding at your friend to get various silly outcomes. You can customize their face, and meet some friendly creatures along the way. Will also contain some light horror elements 👻 Made in @godotengine 🙂

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@ajmarraffa.bsky.social
@ajmarraffa.bsky.social@AJMarraffa·
Me: I’m gonna make a short Godot project just to learn the engine, so I can switch to it! Also me, 8 months later: Oopsie, scope creep :^) (I love what it’s become, though!) #gamedev #ProjectSquish
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