@Thehappydogsmi3 I’m using a version of the official Zenjonje distributed model that I converted to FBX!
You can also import the official Zenjonje PMX model into Maya by using a PMX importer plugin.
@RunIronHorse boss may i ask u if i can repost it to Chinese video web?I will clearly credit your channel and link back to your original post. that's really awesome😭😭😭thank u so much.
Oh, I’ve heard of the Tween Machine before, but I didn’t really know what it actually does. After watching the video, that feature looks really interesting! I’ll definitely try it out on my next project.
Also, it really means a lot that you came over to my YouTube and keep leaving thoughtful comments—it’s a huge source of motivation for me. Thank you so much, as always!
I really appreciate that, thank you!
I still feel like I have a lot to improve though.
To be honest, in this video the lower body isn’t shown and the work itself was relatively simple, so I didn’t really go with a pose-to-pose approach this time. Also, the footage is sped up about 200x, so I’m honestly surprised you were able to notice that!
And about not using plugins like AnimBot… it’s just because I don’t really know how to use them well yet 😂 I tried using them before, but couldn’t quite get the hang of it, so I ended up removing them.
@gndrnu I forgot to record some parts, so I’m not 100% sure about the exact timeframe, but it took about a week! Also, I’m creating the overlap by using the move tool on the controllers in Maya to stretch the mesh.
Hello! Thank you so much for liking my work!
Unfortunately, I don't think I can be of much help when it comes to facial rigging. I also only create expressions using the default blend shapes that come built into the distributed Zenless Zone Zero character models.
I've tried experimenting with a few different things, but since I lack knowledge about rigging, I've found it really difficult to create custom facial rigs. T_T
If you have any other questions, please feel free to ask anytime!