Ryan

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Ryan

Ryan

@RyanCooper

Leading the talented Minecraft game team @Mojang, @Microsoft (Java & Bedrock)

Gamertag: Coopdog Katılım Mart 2007
484 Takip Edilen3.6K Takipçiler
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Minecraft
Minecraft@Minecraft·
Introducing Parties to Minecraft this summer! In Bedrock just a few button presses will allow you and your group of friends to jump between vanilla worlds, realms and all other kinds of fun! #MinecraftLIVE
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Frost
Frost@Frost55340928·
@RyanCooper @AGDFNAF @Minecraft i always defend mojang but its getting annoying, Microsoft limits mojang so much that we're getting a slime as a drop, like, a variant, no one's excited for that
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Ryan
Ryan@RyanCooper·
@NikTek 👏 beautiful
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NikTek
NikTek@NikTek·
Crimson Desert world is so massive and diverse, it took John Linneman from Digital Foundry roughly 4 hours of traversal and exploration to go from the opening village to the desert. He also noted that he hasn't felt this need to explore since RDR2 and Breath of the Wild.
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Ryan
Ryan@RyanCooper·
@lexfridman Agree. From my time at Blizzard, I always found Jeff to be kind, curious, and very connected to the game and teams around him.
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Lex Fridman
Lex Fridman@lexfridman·
Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and still & forever a gamer through and through. This was a truly fun & inspiring conversation. We talk about it all: the lows, the highs, the memes, the details of the game design process, and the new game he's been secretely working on: The Legend of California. I got a chance to play the game with Jeff, and it's incredibly beautiful (and fun). You can wishlist it on Steam now. I can't wait to play it with all of you! Conversation is here on X in full and is up everywhere else (see comment). Timestamps: 0:00 - Episode highlight 1:27 - Introduction 4:07 - Early games: Pac-Man, Zork, Doom, Quake 18:33 - Writing career - 170 rejection letters 34:06 - EverQuest obsession 47:04 - Getting hired at Blizzard 1:02:32 - Lowest point in Jeff's life 1:08:37 - One of Us 1:12:54 - Early Blizzard culture 1:32:36 - Building World of Warcraft 1:50:20 - How WoW changed video games 2:07:42 - Single-player vs Multi-player 2:28:35 - How Blizzard made great video games 2:54:25 - Online toxicity 3:01:59 - Why Titan failed 3:19:09 - Overwatch in six weeks 3:46:07 - Best Overwatch heroes 3:54:37 - The challenge of matchmaking 3:58:01 - Rust 4:08:22 - Why Jeff left Blizzard 4:30:35 - Diablo IV 4:32:03 - Getting back to making video games 4:40:59 - The Legend of California 4:54:44 - Greatest video game of all time 5:02:51 - AI and future of video games
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Ryan retweetledi
Asha
Asha@asha_shar·
Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console. Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!
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PAC
PAC@peqitw·
depois de 15 anos gravando conteúdo de Minecraft eu conheci o lugar onde tudo começou, realização de um sonho! 💙💚
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Ryan
Ryan@RyanCooper·
@dallasmed65 Noted Dallas. Thanks for the feedback.
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Dallas
Dallas@dallasmed65·
A couple things I really want fixed in Minecraft bedrock: Quit getting rid of my custom skin every time I open the game. Get rid of the large gaps between toggles in the settings, why is that a thing? And make campfire smoke visible far away just like beacons. Why leave that out?
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Ryan
Ryan@RyanCooper·
Congratulations to Team USA! 🇺🇸
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Ryan
Ryan@RyanCooper·
@stevesi A great and timely post. Thank you.
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Steven Sinofsky
Steven Sinofsky@stevesi·
Reorgs can be extremely challenging when you take on a leadership role of a product that you have not previously worked on or manage people with skills and roles you never did personally (or both). When I moved from leading Office to leading Windows and “Windows Live” (hotmail, messenger, etc.) I got this from multiple sides. The Windows people tended to think my Office experience was not “technical enough” to manage Windows compared to previous leaders. Windows people (and Bill!) always thought of Office as technically lightweight compared to the real engineering required for Windows, which we thought of as a nice little utility to launch Word and Excel. Literally an insult but I digress. Never mind my graduate degree in databases or my first job on the C++ team, etc. At one point I wrote a blog post detailing my own home network involving Media Center, Windows Home Server, etc. in my “defense”. …rdcoresoftware.learningbyshipping.com/p/091-cleaning… The other side was that I did not know how to ship “services” or “internet things” which were totally not the same as “boxed software”. This one seemed particularly wild to me given that Office was shipping hundreds of code changes every month in a process we had pioneered at MS. We just called it “sustaining engineering” and not something glossy like “internet time” or “agile”. That in addition to shipping monster products with a plan and schedule. I wrote about this quite a bit in my situation analysis memo for Bill, Steve, and the board. I wrote about the misuse of the term “waterfall development” (viz agile). …rdcoresoftware.learningbyshipping.com/p/086-the-memo… When you take on a new job you have to go with your strengths and with your openness to learn new things. I didn’t know anything about advertising, OEM sales, the hardware ecosystem, etc. I was clear about all that. Importantly as your career progresses there is certainty at one point you will have to manage and hire people for a role you have not nor likely could not do if you had to. You will also move to a product that, amazingly, you did not yourself build. It is equally certain you will face resistance and even rebellion over these obvious shortcomings. Be careful of being those people because chances are this is going to happen to you if you become successful. What is most funny about this of course is in a rapidly growing company no one knows about anything, really. When I moved from development tools to work for Bill he was worried (I heard through my mentor) that I didn’t know anything about Office. Office was 3 years old—no one knew anything about it and we weren’t even selling it successfully yet on Windows, let alone actually building it (See …rdcoresoftware.learningbyshipping.com/p/031-synchron…). Importantly he thought because I was “only an SDE [engineer]” I didn’t know anything about the big picture like a product manager. What I think got him over the hump on that was showing him the spreadsheets I used to track the code size of the Microsoft Foundation C++ classes. :-) …rdcoresoftware.learningbyshipping.com/p/014-executin… PS: This dynamic continued throughout my role on Windows. At one point some Windows Server/RedShift folks “accused" me of not knowing anything about Linux, which was weird because not only was I self-hosting but had been using *Nix since freshman year of college and was even a sysop. Had to prove myself there too. Org changes are never east for either side.
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Ryan
Ryan@RyanCooper·
Happy 40th to one of my favorite video games of all time.
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Minecraft
Minecraft@Minecraft·
@XboxP3 congrats on surviving 4,124 nights. You can craft with us anytime 💚
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