Ryumo.Dev

43 posts

Ryumo.Dev

Ryumo.Dev

@Ryumo8202

Solo Godot Dev | Ex-game industry Rigger Maya → Godot | Python | GDScript Making 2D Jet game (shoot 'em up) + Pachinko Idle Daily dev logs & Godot tips 日本語・繁體中文

Katılım Kasım 2023
152 Takip Edilen31 Takipçiler
Sabitlenmiş Tweet
Ryumo.Dev
Ryumo.Dev@Ryumo8202·
ryumo0205.itch.io/ace-fighter My game is now live on itch.io! If you have some time, I'd love for you to play it and share your feedback. I'm considering releasing it as a PC game on Steam instead—what do you think?
English
0
0
1
109
Lasse | Wishlist Pegfinity 💥
@Ryumo8202 Oh my, thats for sure been a lot of tweaking haha. The basic of it is a polygon collision shape following the path I need. Then im tracking the normal of the collison + the velocity of the ball to smooth it out. Also having a physics material to tweak values.
English
0
0
1
36
Ryumo.Dev
Ryumo.Dev@Ryumo8202·
Need some help🤔 Using script to auto change game window size works after export, but does nothing in editor (F5). Any way to make editor window resize automatically on play? Workarounds? #Godot #GodotEngine #indiedev #gamedev
English
0
0
1
68
Ryumo.Dev
Ryumo.Dev@Ryumo8202·
my friend said : Why not any PC desk pachinko idle game? me : OK. Godot is FUN :) Maybe this game is more popular than my jet game. haha #godot #indiegame #indiedev
English
0
1
4
67
Ryumo.Dev retweetledi
Devolver Digital
Devolver Digital@devolverdigital·
Show us your cool game in the replies.
English
634
57
891
100.7K
Bertrand Lerouge
Bertrand Lerouge@BertrandLe74343·
@Ryumo8202 @PortalFallGame Bonus points if you make it like Xenonaut's battles where you manage multiple airbases and have to defend a set airspace....that could get real cool real fast
English
1
0
2
23
Ryumo.Dev
Ryumo.Dev@Ryumo8202·
@PortalFallGame it`s for mobile web platform now. but I think will make a steam version. I want to use xbox controller play this game !
English
1
0
0
32
Ryumo.Dev retweetledi
SHADE Protocol - WISHLIST ON STEAM!
BREAKING: SHADE Protocol surpasses 100K Wishlists! You know, breaking because in the GIF... anyway... You are the best community ever! Thanks! To celebrate, we're making a big announcement later this month! Follow our Kickstarter page so you don't miss the news! Link below!
GIF
English
20
64
469
11K
ΛMOHSˡᴵᵛᵉ
Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev
English
39
119
2.1K
82.3K
Ryumo.Dev
Ryumo.Dev@Ryumo8202·
@ScreenPocket 基本的に似ってると思います! pythonと同じようにやさしい!
日本語
1
0
1
402
MIYAKE
MIYAKE@ScreenPocket·
あれ、これもしかしてほぼUnityと同じでは? #GodotEngine
日本語
10
16
270
34.4K
Ryumo.Dev retweetledi
Elon Musk
Elon Musk@elonmusk·
ZXX
6K
7.7K
52.4K
21.9M
hananana
hananana@HanananaStudios·
@Ryumo8202 Usually you set a around 80-100Hz cutoff (100Hz highpass filter) to avoid this. After that you build the sub-bass range as desired. Easy to miss on non-Hi-Fi devices like mobiles. Though they wouldnt here it, reviewers and critics might. 😬
English
1
0
1
20
Ryumo.Dev
Ryumo.Dev@Ryumo8202·
@HanananaStudios To be honest, I have zero experience with audio design — I'm just using asset store sounds as they are.
English
1
0
1
14
hananana
hananana@HanananaStudios·
@Ryumo8202 Bit tricky to check in the spectrum. The flares are round 120-150Hz, and there is a constant rumbling in the 50-80Hz that triggers the subwoofer. 🤔
English
1
0
1
37