Studio23 Games

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Studio23 Games

Studio23 Games

@S23GamesLDN

Studio23’s game development studio 🕹️ A small team of developers & designers currently working on "echos of silence"

London Katılım Ekim 2024
558 Takip Edilen49 Takipçiler
Studio23 Games retweetledi
Ren Yuan
Ren Yuan@_renyuan·
Visualization 🪐 and sonification 🎹 of the @github commit history of the @numpy_team repository.
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@yuruyurau·
a=(x,y,d=.5+5*cos(o=mag(k=x/8-12.5,e=y/8-12.5)**2/169))=>stroke((d*sin(k)*sin(t*4+e))**2*w,36).point(x+d*k*sin(d*2+o+t)+e*cos(e+t)+100,o*135-y/4-d*6*cos(d*3+o*9+t)+125) t=0,draw=$=>{t||createCanvas(w=400,w);background(6);for(t+=PI/120,i=4e4;i--;)a(i%200,i/200)}#つぶやきProcessing
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@yuruyurau·
a=(x,y,o=mag(k=x/8-12.5,e=y/8-9)/4)=>stroke(255,36).point((q=x+y+e/k+o*k*cos(y/3)*sin(o*2-t)*o/2)/3*atan(3*sin(c=o*e/40-t/8))+200,o*sin(x/9)-y*cos(c)+q/4*cos(c)+200) t=0,draw=$=>{t||createCanvas(w=400,w);background(6);for(t+=PI/120,i=2e4;i--;)a(i%200,i/200<<1)}#つぶやきProcessing
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Oliver Hughes
Oliver Hughes@GamesOjh·
This is my indie game main menu That is all
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Samuel Timbó
Samuel Timbó@io_sammt·
Interface-driven Development: first define the inputs and outputs, then the graph within.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
I am impressed about our new WebGPU WASM page load time. Whole engine loads in just a few hundreds of milliseconds. And games load pretty much instantly too.
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Max Bedulenko
Max Bedulenko@BedulenkoMax·
Cooking some new stuff
Max Bedulenko tweet media
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ひさだん
ひさだん@hisadan·
//#つぶやきProcessing float x,y,n,t; void setup(){size(800,800,P3D);} void draw(){background(0); camera(900,700,t*50,0,0,0,0,0,-1); for(y=0;y<800;y++)for(x=0;x<800;x++){ stroke(n=128*tan(x/50+(n=TAU*noise(x/50,y/50,t)))*tan(y/50+n)+128); point(x,y,constrain(n/99,0,99));}t+=.01;}
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CarthageaDev
CarthageaDev@CarthageaDev·
A lot of people asked why I called my last environment an island? Well here's proof of the shoreline! Actually no one asked, I have no followers 🥲 #GameDev #IndieGameDev #Unity
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U R B A N - B | Explosions Guy
U R B A N - B | Explosions Guy@BradeskoUrban·
Massimo Branca is a true FX Gentleman. He Shared his entire Mad Max Explosions Houdini project with us and recorded 5 hours of tutorials on it. Just like and comment " MADMAX " and i'll send you the files in your DM's ( it will be an auto DM just so you know ) UB.
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Björn Ottosson - making Island Architect
This took way longer than I expected! But I now have a much improved solution for intersections of walls and buildings for my cosy town building game. I like how you can connect things in quite strange angles and it will make something that looks natural from it.
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@yuruyurau·
a=(x,y,d=mag(k=x/8-25,e=y/8-25)**2/99)=>[(q=x/3+k*.5/cos(y*5)*sin(d*d-t))*sin(c=d/2-t/8)+e*sin(d+k-t)+200,(q+y/8+d*9)*cos(c)+200] t=0,draw=$=>{t||createCanvas(w=400,w);background(6).stroke(255,96);for(t+=PI/60,y=99;y<300;y+=5)for(x=99;++x<300;)point(...a(x,y))}#つぶやきProcessing
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