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sᴄʀɴᴘʀɴᴛ
95 posts

sᴄʀɴᴘʀɴᴛ
@SCRN_PRNT
Video games & virtual worlds with @neilsonks & @milanimalism
Vancouver Katılım Mayıs 2018
3 Takip Edilen219 Takipçiler
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these were first presented at @mvdemos_ in Vancouver last week
twitter.com/milanimalism/s…
Milanimal@milanimalism
Excited to share work at @mvdemos_ tonight. Will be breaking down my tool for automating scribbles
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first publicly available prints from SCRNPRNT!
@milanimalism has been quietly putting this together over the last few years
Milanimal@milanimalism
Looking to do a print run in YVR now that the scribble generator is high res. Edition size = number of likes/10
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🚨BIG ANNOUNCEMENT🚨We need help to get through the summer. It's been a rough time for arts orgs like us. Support the world's oldest game arts non-profit! :) RTs appreciated paypal.com/donate?campaig… #gamedev #toronto
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One year of engine.study
What started as a small procgen experiment has turned into a pseudo OS for digital objects.
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The de_dust2 memorial I made turns 3 today.
Over that time players have created monuments, libraries, out of map teleporter glitches, secret hideouts, and many friendly messages.
Price of admission is 50% off this week for Dustnet.
store.steampowered.com/app/987290/DUS…
GIF
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Alien Garden by @milanimalism (half of @SCRN_PRNT) is a fantastic love letter to the eponymous art game by Jaron Lanier (of VR fame), and that Bernie Dekoven (of New Games Movement fame) back in 1982.
Milan's remake employs mesmerizing cellular automata:
milanimal.itch.io/alien-garden-20

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showing excerpts of Crystal Palace at the "Smartification of Everything" symposium in Ottawa next Thursday
I started this project two years back, which was only made possible by @CanadaCouncil, @TAG_News, and the research group Machine Agencies
smartificationofeverything.com
GIF
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First piece of writing for Engine, on economies of play and the end of the lusory attitude.
engine.scrnprnt.ca/dark-pools/
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