
At least $100 million per month ($1.2 billion+ annually) in direct revenue is estimated to be lost to PC game piracy. Adopting a more aggressively priced subscription service can help recover some of that loss, lowering the barrier to entry. A "Netflix Effect" for gaming perhaps?
🖤 Buy Physical Media 🖤@VHSDVDBLURAY4K
Valve / Steam Founder Gabe Newell on piracy "THE EASIEST WAY TO END PIRACY ISN'T BY USING ANTI-PIRACY TECHNOLOGY. IT'S BY GIVING PEOPLE A SERVICE THAT'S BETTER THAN WHAT THEY'RE GETTING FROM THE PIRATES"
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