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SKILL
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- قدمت 30 بوس جانبي او اكثر بدون تكرار وبافكار إبداعية ولا واحد فيهم طريقة قتاله تشبه الثاني
" وهي اللعبة الوحيدة اللي سوتها اخر 3 سنوات "
- قدمت جرافيكس خيالي وواقعية ممتازة بل كانت اقوى لعبة بصريا ب 2024
- قدمت شبه عالم مفتوح ممتاز استكشافيا وداعي على الإدمان
- قدمت بوسز جانبين من الأفضل بألعاب الار بيجي عموما
- تطور بالقدرات وشجرة مهارات من أسهل واسلس الأشجار بدون تعقيد وممتعة
- بوسز رئيسن وان لم يكن كلهم ممتازين أقصى درجة يوصلها اقل بوس فيهم مقبول
مافي ولا بوس فيها سيء
كل ذا ويجيك واحد يقلك اللعبة نوم 👍
بلاك ميث بشكل عام (( بدون سلبيات )) سلبيتها الوحيدة انها خلصت
اي نقد ثاني فهو عبارة عن ذوق شخصي بس .

العربية
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Like anyone else, game companies can be cheated, and I witnessed this several times. In 1993, we at id Software played Doom together over our internal network. Now, you have to realize that at the time, we thought few people would want to play by modem or over the nascent internet. But we wanted that functionality, because it was super fun and we liked it.
Now, John Carmack didn't want to program the internet code. We hired a guy who lived in (IIRC) California to do the code remotely. The deal, as it was explained to me, was that he was finishing a project for his current company, and doing our code in his spare time, with his boss's knowledge. When his project was finished, he'd join us in Texas.
Well, when we were ready for our internet code, we called his company in California and got the guy's boss. He laughed hard at us. He told us, "This guy is a good programmer, but he is a compulsive liar. He knows he can never hold a job anywhere else, and I get he hasn't done a lick of work on your connectivity stuff. He just took your money." Well ... the boss was right. We'd been swindled.
Worse, we didn't have that code. So John Carmack spent 2 weeks quickly hammering together something that mostly worked, and then we released Doom. There was some kind of issue with the way we did it, that if Doom was being played with a lot of people on the same net, even if they weren't playing each other, it multiplied the information packets hugely and crashed the system. Within a month Doom was banned on basically every college campus in the country.
So we hired someone to give us new, robust, code and in a month or two Doom was all it could be. Of course John Carmack's not to blame - his strength was in 3-D, not connectivity. Plus he had only 2 weeks to throw it together. That dude in California was the villain and he can rot.
1/4

English
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I think you are confusing a few different things. Doom shipped with serial, modem, and IPX networking code that I wrote. It did not have internet play; maybe you are thinking about the DWANGO multiplayer-over-modem service?
The issue with the IPX code was interesting — the original version used broadcast packets, which were optimal on any single network segment, but there were some large university campuses which only used Ethernet bridges (I thought all large networks used routers), so every network Doom client caused traffic on every single segment of the network. I quickly rewrote it to use addressed packets.
When we brought on John Cash, who came from Netware, he did take over maintenance of the IPX code, but I again wrote the TCP/IP (internet) code for Quake.
English

@Pirat_Nation After this flop are we to expect another PS5 price hike to coup SONY?
English

Guerrilla Games has revealed new details for Horizon Hunters Gathering, their co-op action spin-off set in the Horizon universe.
>New playable hunters: Ensa, a tough Oseram smuggler, and Shadow, a stealthy Carja operative bonded with a Stalker machine.
>Brand new region: Breakers Bounty, featuring dense jungles meeting scorching desert.
>New story episode focused on saving Ashwater Valley.
>Gameplay features team-based machine incursions and Cauldron dives.
>Social hub called The Gathering, with solo play and NPC support.
>Harder difficulties added based on player feedback.
The second closed playtest runs May 22-25 on PS5 and PC.




English
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@Pirat_Nation They say a picture paints a thousand words. This one merely says “300 concurrent players on steam.”

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Today's the day! WUCHANG: Fallen Feathers has officially joined the @PlayStation Plus Monthly Games lineup for May. If you're just getting started with WUCHANG, be sure to share your epic clashes with us!

English

Yetişkin içerik yıldızı Lisa Ann, ailesiyle yaşadığı kopuşu anlattı:
🔹 “Porno mesleğim nedeniyle bana böyle davrandıklarını düşündüm.”
🔹 “Yıllarca suçu kendi üzerime aldım.”
🔹 “Fakat öyle olmadığını anladım.”
🔹 “Babam 16 yaşımdan 40 yaşıma kadar benimle konuşmadı.”
🔹 “Felç geçirdiğinde eve döndüm.”
🔹 “Birkaç yıl yeniden bağ kurduk.”
🔹 “Ama çok tuhaf ve zor bir süreçti.”
🔹 “Babamın evinde kendimi ölmüş gibi hissettim.”
🔹 “Duvarında benim bütün fotoğraflarım vardı.”
🔹 “Annemin evinde ise tek bir fotoğrafım yoktu.”
🔹 “Annem sanki ben ölmüşüm gibi davranıyordu.”
🔹 “Bu, duygusal olarak çok ağırdı.”
🔹 “Çocuklukta yaşadığım istismarı konuşmak istediğimde konuyu pornoya getiriyordu.”
🔹 “Dedem öldüğünde cenazeye gitmemem için bana yalan söyledi.”
🔹 “Çünkü beni kabul etmiş görünmek istemiyorlardı.”
🔹 “Artık bu durumla barıştım.”


Türkçe
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Lords of the Fallen 2 Female Armor Sets Revealed
CI Games has released five new female character designs for Lords of the Fallen II, created in collaboration with artist BGroundNPC.
The Souls-like sequel is planned for 2026.
Did CI Games’ CEO Marek Tyminski deliver on his promise to feature ‘attractive female characters’ wearing ‘revealing outfits’?

English

Fresh Horizon Hunters Gathering details:
🏹 New Hunters debut
🏔️ Additional region revealed
🗓️ Second Playtest dated
More: play.st/42bGGpd
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Intergalactic The Heretic Prophet Details so far:
–The most ambitious & most expansive Naughty Dog game yet
–Scored by Trent Reznor and Atticus Ross
–This will be the deepest gameplay in Naughty Dog’s history
–This game is shaping up to be our wildest adventure, most creative story yet
–inspired by Elden Ring, cowboy Bebop, Akira & back to the future
can’t wait for this one 😤




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