Ethan 🔶

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Ethan 🔶

Ethan 🔶

@SPRWtv

🇿🇦 / VFX Artist III / Currently on 2XKO @RiotGames / Mentor https://t.co/NOP1b5Lthv

South Africa Katılım Şubat 2017
895 Takip Edilen5.2K Takipçiler
Ethan 🔶 retweetledi
Denis Novikov
Denis Novikov@denorelli2·
Heyhey! Just finished my journey working on 2XKO! If you’re working on something exciting and need a bit of magic- let’s talk!
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Sabrina 🖤🌙
Sabrina 🖤🌙@SEchouafni·
Alright yall.. after many years you finally, finally got me. I hope you’re happy
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Kevin Lim Wanasili
Kevin Lim Wanasili@_cgman_·
Dear algorithm, I want to connect with : 3D artists Environment artist Creature artist/modeller Shader artist Rigging artist Layout artist VFX artists 3D Simulation artists Hair Groom artist 3D Lighting artist Vegetation artist/modeller VFX Compositors Video Editors Composers
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Denis Novikov
Denis Novikov@denorelli2·
@SPRWtv @HebertySales Making videos is hard, + i like that image tutorials are static=easy to jump between steps and use as refs. So may be more deep steps brake downs could be a compromise 🤔
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HebertySales
HebertySales@HebertySales·
Guidelines → shape → details. follow mor more drawing tips!
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Denis Novikov
Denis Novikov@denorelli2·
@SPRWtv @HebertySales You can’t stop the signal brother! Let internet do its thing 🦾 That’s what these tutorials are for 😁
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Ethan 🔶
Ethan 🔶@SPRWtv·
@henningsanden Hmmmmmmm I would probably leans towards teeth combined, cloth separate - or at least imported with clearly defined separate properties via vertex colors etc
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Henning Sanden
Henning Sanden@henningsanden·
@SPRWtv Great! What about a character with teeth, cloth etc - that animates
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Henning Sanden
Henning Sanden@henningsanden·
Whats the best way to manage models in Unreal? - Importing the fbx with separate objects and combining using blueprints? - Combining the objects before import, importing a merged object? - Any other way?
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Ethan 🔶
Ethan 🔶@SPRWtv·
@henningsanden Depends on the use case but I would say that anything that needs to have its own interaction in engine should be universally separate, while stuff like basemeshes could be combined
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Henning Sanden
Henning Sanden@henningsanden·
@SPRWtv So keep the meshes separate in my DCC and combine on import?
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tea
tea@tea_VFX·
study
GIF
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Ethan 🔶 retweetledi
AlexMLehmann
AlexMLehmann@RiotCaptainLx·
We are seeking a Senior Technical Animator to join our MMO team. If you are an expert in Unreal and Hierarchical State Machines and passionate about breathing life into diverse NPCs, player characters, and creatures, we want to hear from you! Apply here: riotgames.com/en/work-with-u…
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tea
tea@tea_VFX·
test
GIF
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Ethan 🔶
Ethan 🔶@SPRWtv·
Blender is cool, obviously
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addi
addi@lazu1i3·
@SPRWtv I meannn if you’re offering 👀👀
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addi
addi@lazu1i3·
Finished up the textures on this sword last night ✨✨
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