WhyUma's Here!

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WhyUma's Here!

WhyUma's Here!

@SWhyuma

I'm a ROBLOX youtuber (not a big one) that loves to create content for my viewers to enjoy so make sure you SUBSCRIBE!

Katılım Haziran 2021
193 Takip Edilen31 Takipçiler
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WhyUma's Here!
WhyUma's Here!@SWhyuma·
@DaRealMiniToon I suggest you change the name of Mr P to Mr J cause he looks more like a Jellybean than a potato!🤣🤣🐷
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Schlep
Schlep@RealSchlep·
Before you do the Roblox age check, it’s worth noting that @withpersona, the company handling the verification is currently being sued over how it manages data and their privacy practices
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David Baszucki
David Baszucki@DavidBaszucki·
I wanted to share a few thoughts as we start to roll out age estimation… Over 150 million users come to Roblox every day. They meet with friends, play, create, and often get motivated to study STEM or art or start a business. This represents a massive responsibility that we think about every day. Ever since we started, we have asked employees to think about the individual user, and the role Roblox plays in their lives. This includes the creativity they can unlock, the support they find, or the joy a game can bring to them. Our platform's scale has grown over two decades. From the very beginning, we knew safety needed to be foundational. Erik built the first moderation system on Roblox less than a month after we launched and the four of us took turns daily acting as the moderators. From the start, we built Roblox with users of all ages in mind. And as our company has grown, we’ve continued to innovate by using the latest technological innovations to enhance safety. Today, we are starting to roll out proactive age checks for anyone using our platform's chat features. We see this as part of our ongoing commitment to help define the future of safety and civility on the internet. Parents are becoming more aware that social media and messaging apps are widely used by children, but often designed to be appropriate only for users over 13 and make it easy to bypass age gates. We designed Roblox from the start with users of all ages in mind. We don’t allow image sharing, we aggressively filter chat and monitor for critical harms, and we have restrictive content standards based on user age. And, we are the largest online platform that acknowledges the presence of users under the age of 13. Over the decades, we have innovated both our technology and policies to address this challenge directly. For example, we recently open-sourced our model for detecting personally identifiable information (PII), which complements our other open-source models for early detection of grooming, voice moderation, and AI prompt safety. Today’s rollout is one more step in our continuing innovation. Our age-check system uses AI and a device’s camera to estimate a user's age and, based on this information, we help limit minors to only communicating with users in their peer group. This is part of our commitment to defining the “Gold Standard” for safety and civility on the internet. We all share the same goal: a safe internet for kids. And yet today, there isn’t a shared definition of safety. We believe the entire industry—social media, user-generated content platforms, messaging, and gaming—must take a unified approach to this challenge in collaboration with policymakers. There’s ample opportunity to work together. We were the first platform to join the Attorney General Alliance Partnership for Youth Online Safety and are collaborating with the International Age Rating Coalition to bring modern rating protocols to user-generated content platforms. These steps are significant, but we recognize this is merely laying the groundwork for what’s required next. We are fundamentally optimistic about the future. And on safety, I am particularly energized by what’s possible. With a blend of innovation and collaboration, including smart legislation, we can continuously make progress. To create a safe internet for kids, we need to protect and enhance the significant benefits the internet offers young people—connecting, creating, and learning. Achieving this means we must implement robust, industry-wide solutions that preserve these opportunities while effectively minimizing risks. Link to Newsroom post: corp.roblox.com/newsroom/2025/…
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WhyUma's Here!
WhyUma's Here!@SWhyuma·
@Roblox Even though I didn't complete the event because of the dried out repetitive formula they keep using for every event, this one wasn't too bad, especially since the theming is multitudes better than The Haunt and also... UTG
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WhyUma's Here!
WhyUma's Here!@SWhyuma·
@DJMonopoli i didn't like, nor did i dislike. it feels both wrong and right to do either.
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DJ Monopoli
DJ Monopoli@DJMonopoli·
Twin Atlas doesn't deserve all of the hate being taken out on the dislike button of the event hubs they create.
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Roblox
Roblox@Roblox·
The safety and well-being of the Roblox community is our top priority. On top of our community standards, we have additional guidelines to qualify to participate in platform events. TheOfficiaITeddy should not have been invited; we have rescinded their invitation to The Hatch and have taken appropriate action in accordance with our policies. Our team is thoroughly re-examining the invitation list against our community standards and are re-evaluating these processes to ensure an additional level of vetting for our invitees going forward.
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MiniToon
MiniToon@DaRealMiniToon·
In light of recent events, we won't be participating in The Hatch event any longer. Unless Roblox takes action, we cannot with good conscience support their event knowing they've invited a bad actor to take part. Sorry if this is disappointing news, it is disappointing to us too.
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DJ Monopoli
DJ Monopoli@DJMonopoli·
So with everything going on lately, I've been seeing a lot of people saying things like "Why won't Roblox just give the community what they want.. an actual egg hunt! It's so easy!" or something along those lines. If what you mean by that, is an entire egg hunt taking place in one single game like "The Great Yolktales" from 2018 and "The Lost Eggs" from 2017 (both legendary).. honestly you're kinda right, it WOULD be hype and probably pretty easy for them to just drop a ton of money on a dev team to make an egg hunt to appease everyone and call it a day. So why don't they just do it? Investors? Maybe, but to be honest, I'm not very knowledgeable on that side of things so I'll leave that part out. The reality is, Roblox as a whole gains nothing (other than maybe a little bit of respect from the vocal minority) for making a single game egg hunt and turning it into an event. In fact, they likely lose a LOT more than they gain. As you all know, Roblox isn't a game, it's a platform made up of games that are created by developers from all over the world. If they (Roblox) hire a team to make a single-game egg hunt game and then proceed to use their social outlets and platform event highlighting features on their site and app to funnel traffic away from other games into this single-game egg hunt game, they are essentially putting tons of money and marketing resources toward temporarily hurting the play time and CCU of other games on the platform.. games made by the developers who literally make up Roblox! So while paying a dev team to develop a single game on Roblox sounds like a totally harmless thing to do and maybe even a really good idea, making it an event is actually quite harmful not only to Roblox as a platform but the game devs that keep Roblox going, and Roblox sort of has an obligation to serve them first and foremost. Platform events are supposed to bring all sides of the community together, the developers, the YouTubers, AND the players (which I may be biased but personally I feel as though we did this really well with the way we formatted our RB Battles events) - but single game egg hunts ignore (and low-key kinda step on) arguably the most important people in the community, the developers. If you consider the fact that single-game egg hunts are usually just speed ran and completed in a few days max from everyone just following YouTube tutorials (so all of that money spent and hard work is put into something that is typically completed and finished in a matter of days and barely even experienced by the people just following tutorials), there really just isn't much incentive for them to put their time, money, resources, marketing, and event funneling features into it. Dev hunts *technically* just make more sense specifically as events on a platform that is literally made up of games made by devs from all over the world since it drives traffic into the games of those devs that are participating. This is likely why Roblox went for an even HIGHER number of games this time so they could show EVEN MORE SUPPORT to the dev teams that make up Roblox (big and small). This might make sense on paper, but is of course one of the areas where they went wrong. It's honestly generous of them and a nice gesture to try and spread the event marketing clout to even more games, but as the community has stated many times, events with unreasonably large numbers of games are just too hectic, confusing, and spreads the traffic way too thin to have any meaningful positive impact on any of the games involved anyway. So long story short, unfortunately there really isn't much incentive for them to ever make a single-game egg hunt like The Great Yolktales again. Anything is possible, but chances are that they will likely continue to prioritize events that bring all sides of the community together, which makes sense, but of course the formula and approach can use some work. You never know though, it could happen.. But at this point, if they did happen to make a single-game egg hunt again, it feels like it would probably just be a one-time thing to make up for everything, which would be epic of course, but tbh might feel a little forced if that were the case.. What do you think? Anyway, sorry for the "I aint reading allat" post, but seems like people keep getting their hopes up about this and are confused why they haven't done one in so long, so I just wanted to explain some of the potential reasons for why. Also sorry for the inevitable typos, I don't feel like proofreading allat. What do you think eggsperts? Should they come out of their shell and just release a single-game egg hunt already, or is it not all its cracked up to be? Personally, omelette Roblox make that decision! 💚🥚
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Muneeb
Muneeb@MuneebParwazMP·
A few weeks ago, adidas opened up animation ideas from the Roblox community... And now it's time for YOU to vote on your favorite moves! 🗳 ⏳ Voting is NOW OPEN!! Hop into Catalog Avatar Creator to see the 28 finalists, and vote on your favorite moves for each category. 🔥 The winning moves will become part of the next @Roblox Community Animation Pack, so don't miss out on your chance to shape Roblox history! Every vote counts, and voters receive an exclusive badge! 🏅
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WhyUma's Here! retweetledi
RTC
RTC@Roblox_RTC·
Hello, 2025! 🎉 To kick off the new year, we'll be giving a grand prize of 100,000 Robux to one lucky winner. To enter: ❤️ Like this tweet ♻️ Retweet this tweet 🐦 Follow @Roblox_RTC
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BEYBLADE PARK mini
BEYBLADE PARK mini@tacbeybladepark·
<当日券販売について> ご好評につき2024年12月27日(金)~2025年1月5日(日)の入場券は完売となっています。 会場では上記日程の当日券販売は行いません。 1月6日(月)以降のチケットをお買い求めの方は販売ページをご確認ください。 eplus.jp/beybladeparkcu… #ベイブレード #ベイブレードX #BEYBLADEPARK #ベイブレードパーク
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Chizeled
Chizeled@chizeled_·
NO WAY
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DJ Monopoli
DJ Monopoli@DJMonopoli·
We need to get back into making fun RB Battles channel videos more consistently. What video should we do next? Give us some wild and creative ideas! Looking for something fun and unique that incorporates a lot of YouTubers! 💚
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Java
Java@JavaCoded·
I... am SILLY
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WhyUma's Here! retweetledi
FNAF-ScottGames
FNAF-ScottGames@FNAF_ScottGames·
Today is officially the 10th Anniversary of Five Nights at Freddy's. None of this could have been possible without YOU, the fans! Through all the ups and downs, you have been what has made the franchise endure and continue to move forward. Today is about celebrating you, the fans. Thank you!
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