
New video! The Replayability Problem of Sonic Games A really fun look at how replayabilty is a core fundamental of each Sonic game, and how it changes from game to game Link in replies!!
SDG
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@S_D_G
self-proclaimed Sonic CD guy, I play it a bit i try to post at least one or more time travel clips daily since the beginning of April 2026, sorry if i miss one

New video! The Replayability Problem of Sonic Games A really fun look at how replayabilty is a core fundamental of each Sonic game, and how it changes from game to game Link in replies!!


you can view the yellow spring and the rings with amy's palette by either: nudging amy in r1 forward using a perfectly timed peelout and looking down or simply,,, moving close to the tube in r3 and looking down again... okay 💔



i should maybe post some sonic cd oddities,,, i note down a lot of stuff lol

in CCZ3, there's a small jump window where you can make it through the barrier machine glitchless without destroying it, getting hurt in the process. You can use this to go through the level without ever changing the music! This is especially cursed in the good future.



ever noticed how the TM sprite in the title screen only exists in the PAL and US versions? it actually exists in the JP version too, it just sits there in the VRAM... It does actually get used in the JP demo though! (aka Ver1.09 proto),,, weird




in mmz specifically, the time posts draws above the player and by extension the monitors as well (they use the same object id)





using MPO you can get yourself stuck behind the qqz boss, kinda tough tho