Sakira’s Eight

156 posts

Sakira’s Eight

Sakira’s Eight

@SakiraEight

18 | Freelance 3D Artist | 🇵🇱

Katılım Eylül 2024
100 Takip Edilen29 Takipçiler
Sakira’s Eight
Sakira’s Eight@SakiraEight·
@TheMG3D Vintage mic for a game project! Struggling to hit a nice texel density though.
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Michael
Michael@TheMG3D·
Show me what you’re working on 👀
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Geoffrey Ernault
Geoffrey Ernault@exphrasis·
Here's another exploration image done for @ironwoodtweets 's Pacific Drive : Whispers in the woods. Can't stress enough how fun these were to make, and the amount of freedom I had on these. Thanks again IW for your trust <3
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Sakira’s Eight
Sakira’s Eight@SakiraEight·
@ThatNgonGuy Will keep that, in mind, thanks! I've already tried incorporating what You said, and it works. Got one last question though. When modeling circled parts, should I model them before applying Sub-D or after applying?
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Jordan Cain
Jordan Cain@ThatNgonGuy·
Ok so first off, I would *highly* recommend against using bevels for tighter edges like that in subdiv. Not only will you have a harder time working with it, it also produces worse results than standard control loops like in my paintover. Same with not adding supports on both sides of the bevel like I show in the bigger bevel there. The second issue of the line/crease between the two corners is a result of (90% sure) not reading the reference correctly. I personally don't think the top and bottom halves are at different angles. Judging by the one side view, it looks like that shorter corner is also angled outward and the slope looks the same as the taller area. So my guess is that face is fully planar, at least until you can't see it under the lower lip.
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Jordan Cain
Jordan Cain@ThatNgonGuy·
I fixed this topo while still using all quads. Sometimes it's best not to overthink things.
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Jordan Cain@ThatNgonGuy

@MechGreggorArt @_danketsu Honestly, it's not just that pole that's the problem here, it's the horrible C-loop placement. I recreated this area just to test it and.. yep. The C-loop (and subsequent pole) breaks it entirely.

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Jordan Cain
Jordan Cain@ThatNgonGuy·
@SakiraEight I mean, it's always ok to use ngons in subD, it only depends if it shades well or not. Can you show me what your predicament is?
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Sakira’s Eight
Sakira’s Eight@SakiraEight·
@ThatNgonGuy When is it okay to use n-gons when modelling with Sub-D and what's a general example of a good toplogy on a high poly model? I'm currently trying to remake a camera model, and have found myself in a bit of a pickle when modelling it.
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Sakira’s Eight
Sakira’s Eight@SakiraEight·
@ThatNgonGuy Hey! Can I ask a question about Sub-D topology when modelling high poly assets?
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Jordan Cain
Jordan Cain@ThatNgonGuy·
I also fixed it with an ngon for the lols
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Meme.blend
Meme.blend@meme_blend·
ooh
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Meme.blend
Meme.blend@meme_blend·
"Souls-like"
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Meme.blend
Meme.blend@meme_blend·
10/10, no notes
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Sakira’s Eight
Sakira’s Eight@SakiraEight·
@ArtOfPilgrim Anything that has curved surfaces for some reason. Sometimes I manage it, other times not
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Pilgrim
Pilgrim@ArtOfPilgrim·
Hey 3D artists - what objects humble you? Let's see if we can get some help going in the comments.
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Meme.blend
Meme.blend@meme_blend·
I am leaving
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Sakira’s Eight
Sakira’s Eight@SakiraEight·
@ThatNgonGuy Hey! I got a question. I’m making an asset for my game which is also a portfolio piece. Can a high poly have tris / ngons if the surface doesn’t deform in any way, and is that considered an okay practice for portfolio pieces?
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vinicius
vinicius@xitzvinii·
@f4micom how does it gets to 3.6GHz is somehow my biggest question about this abomination
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f4mi ‼️
f4mi ‼️@f4micom·
fuck you mean 18.5 inches laptop with a celeron
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Pilgrim
Pilgrim@ArtOfPilgrim·
🤔 Tired of 3D GenAI spitting out messy, unusable wireframes every time? Not anymore. 🔥 We're beta testing doing it yourself! - finally nails clean, efficient topology with elegant artist-level simplicity (whatever that means). click below to join the beta! 🚀 blender.org/download/
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Meme.blend
Meme.blend@meme_blend·
come here finalfinal.blend
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