Sam Snodgrass

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Sam Snodgrass

Sam Snodgrass

@SamPSnodgrass

Engineering Manager of Applied AI at modlai leading a team working on imitation learning for game playing agents. Still doing PCGML on the side. he/him

Philadelphia, PA Katılım Ekim 2016
173 Takip Edilen351 Takipçiler
Sam Snodgrass retweetledi
Matthew Guzdial
Matthew Guzdial@MatthewGuz·
Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research. link.springer.com/book/10.1007/9…
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
Be sure to chat with @sebastianberns about this super cool work if you're at CHI this week! Had a lot of fun with this team looking into how human perceptions align (or don't) with common similarity measures used in PCG and other domains.
Sebastian@sebastianberns

This week, I am at #CHI2024 to present our latest paper. “Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games” arxiv.org/abs/2402.18728. Co-authors: @CIGbalance, Laurissa Tokarchuk, @SamPSnodgrass and @creativeEndvs.

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Sam Snodgrass@SamPSnodgrass·
@unormal :believing in the me that believes in you intensifies:
GIF
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Stephen Ware
Stephen Ware@sgware·
Hate the stupid #Unity fee stuff. Might finally switch my Game Dev class to #Godot. Main thing stopping me is not the engine, but the asset store. If you want to hit Unity where it hurts, or convince people to switch, this is the sticking point for many CS people who can't art.
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
@sgware I would recommend checking out @KenneyNL's sprite packs. I think they mentioned they'll be moving some things to other non-Unity engines (Godot, Pico-8) in the future as well.
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Sam Snodgrass retweetledi
Matthew Guzdial
Matthew Guzdial@MatthewGuz·
Tired of AI hype but interested in reading about how machine learning (generative AI if you like) can be used to generate content in games? Well do I have the book for you!
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
@JoINrbs I think there are a number of AI researchers who'd be happy to test this empirically (myself included)
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Sam Snodgrass retweetledi
Matthew Guzdial
Matthew Guzdial@MatthewGuz·
New paper on Procedural Content Generation via Knowledge Transformation (PCG-KT) from @riffsircar, me, @SamPSnodgrass, @Autumnsburg, Tiago Machado, and @gillianmsmith. We propose a framework for transforming knowledge between domains, allowing for generation for unseen games!
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
Reminder that *today* is the last day to submit to the @ieee_cog call for Competitions. The full call for competition proposals can be found here: tinyurl.com/yzbke9s9 Looking forward to seeing what everyone sends in!
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
From subtweet to published book in ~2 years? That's not a bad turnaround. A PCGML textbook now exists! I had a great time writing this with @MatthewGuz and @Autumnsburg And I'm really hoping this book helps bring more people into the field! Link to book: link.springer.com/book/10.1007/9…
Matthew Guzdial@MatthewGuz

I’ve had to explain to a few students recently that there isn’t a PCGML textbook because the topic only coalesced ~4 years ago. But if any academic publishers want to pay @Autumnsburg, @SamPSnodgrass, and I to write a textbook I certainly wouldn’t say no.

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Sam Snodgrass@SamPSnodgrass·
@GalaxyKate Life lessons with Uramichi Oniisan is solid comedy about a 30ish year old who works on a kids television show and is just generally struggling with his life.
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Dr Kate Compton
Dr Kate Compton@GalaxyKate·
are there any anime about middle-aged people? I'm watching too many high schoolers, i wanna watch "Get In the Gundam, Grandma"
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
Well, well, well. Look who got a title bump. I'll still be bringing PCGML to game devs, and exploring new ways that PCGML can impact game design, and improve bots and testing. Now with some seniority sprinkled in! Looking forward to growing alongside @modl_ai in my new role
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
Should have used this as the abstract to my dissertation.
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🏳️‍🌈Douglas🏳️‍🌈
@mtrc Say, may I pick your brain on the approach I'm experimenting with? So far I plan a player motion path — currently with a Markov Chain — then generate tiles around that path to support it. Might you know of any papers/other works that do something similar, that I could research?
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Sam Snodgrass
Sam Snodgrass@SamPSnodgrass·
@sysnet_ai Personally, I'm hoping for a Fast X, which they use for a major crossover event to finally bridge the DCU (Diesel cinematic universe). Show me Dom racing Riddick in spaceship you cowards!
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