@Rinnegatamante When building vitaGL I had to define SKIP_ERROR_HANDLING in gxm.c. I was having some compilation errors without it, might be something I was doing wrong once again but apparently this did the trick.
@Rinnegatamante Ok problem solved, apparently I was building/installing resources in the wrong order, I got around it by doing things in this order:
- fresh VitaSDK install + update
- SDL with vitaGL support
- vitaGL with HAVE_GLSL_SUPPORT=1
- raylib src, then one of the examples
Any Vita dev out there willing to use RayLib? Thanks to the work of Quenom to get PVR_PSP2 backend for RayLib, I've adapted his port to use vitaGL as backend, which means we now have a good performant port of RayLib for Vita. github.com/Rinnegatamante…
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