Ramez Samadzai

51 posts

Ramez Samadzai

Ramez Samadzai

@SamadzaiRa82790

Katılım Mart 2025
14 Takip Edilen10 Takipçiler
dawns.
dawns.@DawnsTFT·
Why is there 0 watchable top lane streamers? Lmfao. If you dont OTP Riven whats the point
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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@RiotPhroxzon So matchmaking will be cancer for months until the same results happen again as the mmr is currently? Are you just doing this to punish the trollers on twitter for asking for this to show them it doesn’t work? @RiotPhroxzon
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Wanted to clarify a few things for the upcoming Apex Reset in NA, EUW, EUNE, TR, LAN, BR (other regions didn't experience enough instability to meaningfully affect competitive integrity) 1. There will be no advantage to rolling a fresh account or a smurf vs playing on your existing account, so please play on your existing account 2. After the reset, the intent is that there will be no accounts with an LP or MMR higher than Master 0LP 3. We are planning to disallow Apex+ duoing for at least the first patch to allow MMR's to settle a bit Thanks for all your patience and hope that we can make Season 2 climbs a great experience
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Capital Hungry
Capital Hungry@Capital_Hungry·
Economic measures would be more sanctions which Iran has dealt with for decades and would just bring more pressure on euro zone to get involved military wise if no resolution soon. FRANCO-BRITISH-LED HORMUZ MISSION MEETINGS TO LOOK AT PURSUIT OF ECONOMIC MEASURES AGAINST IRAN IF THE STRAIT STAYS CLOSED - SOURCE AWARE
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Capital Hungry
Capital Hungry@Capital_Hungry·
[Apr 11 2026, 16:03:08 EST]: IRAN'S TASNIM SAYS CURRENT ROUND OF TALKS MAY BE 'LAST OPPORTUNITY' TO REACH FRAMEWORK WITH U.S.
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Ramez Samadzai retweetledi
Jynxzi
Jynxzi@jynxzi·
1st place in $100k Chess Tournament 🥇 Giving away $20,000 to 10 people who like & RT ❤️
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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@LH_btc You should own a hedgefund with that win rate, you might become even bigger than the most succesful traders in the history with that win rate
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LH
LH@LH_btc·
maybe wrong sometimes but still right most of the time upwards again soon
LH tweet media
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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@Capital_Hungry What’s your take on the fact that the markets are closed until tuesday? Do you believe it might form another dead cat bounce and then fade when markets re-open
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Capital Hungry
Capital Hungry@Capital_Hungry·
Markets may be starving for relief and optimism hence the aggressive bear market rallies, delusional buyer euphoria and intensity of the pullbacks (made sense for EOM and EOQ1). BUT the Iran de eacalation hopes are fickle and becoming out of reach. This coupled with whale profit taking from record highs, rate cut bets collapse, Fed inflation goals not reached, AI valuation concerns, private credit risks.... SPX is vulnerable still. I am not a long term bear or doomer though, would love to retest pre 2025 trade war highs and then continue the next generational bull run lol. End of the day stocks are designed to go up in the man made market but the most opportunities are in crisis/ despair.
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bonevoid
bonevoid@bonevoid·
gotta grind soloq so it's higher than flex but god damn this orianna skin makes the profile look clean
bonevoid tweet media
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Daniel📈
Daniel📈@CCPool_Daniel·
Nice big wick to take out range lows during the CME Open. Didn’t take me out though, still in my Long Trades 💚
Daniel📈 tweet media
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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@ninkeygwen Now do it on an actual competitive server if youcan get atleast challenger on kr then u prove urseld
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Ninkey | 🇰🇷 ✈️
Ninkey | 🇰🇷 ✈️@ninkeygwen·
top 10 without gwen i will be streaming daily trying to get rank 1 leading up to korea in a few weeks
Ninkey | 🇰🇷 ✈️ tweet media
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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@Capital_Hungry Didnt u predict optimism so why dislike him then suddenly if u read him correctly
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Capital Hungry
Capital Hungry@Capital_Hungry·
I was a big Trump fan but this dude is senile now lol
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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@HommyAG Stay retarded G it’s fine, should’ve seen sooner you’re from the NA server
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Alex G
Alex G@HommyAG·
@SamadzaiRa82790 I'm going to assume you are either an inflated s16 peaker and/or have never played in apex elo before this season (if at all) So it's not very surprising you can't comprehend the situation at all
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Alex G
Alex G@HommyAG·
The ladder is literally already like everything you described here Hard reset to 0 LP, +20 -20 for everyone until they win/lose enough to affect LP gains/losses Yeh some games will be shitty, but they already are and the current state will never recover, a reset will eventually
Alex G tweet media
Matt Leung-Harrison@RiotPhroxzon

Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value

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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@HommyAG You’re proposing fucking up matchmaking for months upon months just so your ego is satisfied by seeing lp be how your used to seeing it, great fucking job dude
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Alex G
Alex G@HommyAG·
@SamadzaiRa82790 So your proposed alternative is for the ladder to be disgusting forever in its current state?
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Ramez Samadzai
Ramez Samadzai@SamadzaiRa82790·
@HommyAG Clearly you deserve all the insults since your tiny brain doesn’t understand the impact of the reset. It’s not just ‘short’ term , matchmaking will be even more disgusting for many months as he states
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Alex G
Alex G@HommyAG·
@SamadzaiRa82790 Presumably you aren't discussing in good faith given the multiple insults, but I'll reply anyway Yes, the ladder would be arguably worse for a short time until it naturally sorted itself out. In the current state, it will never sort itself out. Short term pain long term gain
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Makkor, Ornn Messiah 🐏
Makkor, Ornn Messiah 🐏@MakkroLoL·
I mean I agree he is OP but dude I also am the ONLY Ornn challenger player in the planet😭WHY DONT MORE PEOPLE PLAY ORNN I WILL NEVER UNDERSTAND THAT PLAY ORNN BEFORE THE NERF AND AFTER IT DOESNT MATTER HE IS VERY GOOD AND FUN GOOD CHAMPION GOOD DESIGN VERY SATISFYING PLS PLAY!
Matt Leung-Harrison@RiotPhroxzon

Patch 26.7 Preview Thank you to the team for handling the Patch while I was at First Stand! Many of the folks who went hadn't been to Brazil before, including me and the players there were just so passionate, we had a lot of listening sessions with the community, Q&A's, and the event itself was great It was overall an amazing, though short time (only 2 days), but alas, lots of exciting work to be done back home! First Stand - Congrats to BLG and the LPL for winning their first international title in about 3 years! - The First Stand meta ended up being quite good; there was significant diversity in every role between classes - One notable gap was AP junglers and AD mids (related) and so we'll see what we can do to enable some more of those picks heading into the Season - Was especially happy with the Bot meta; Lethality Varus had a 14% winrate and there was a good mix of Casters, Hypercarries and Utility as well as many fringe picks like Zeri, Kog, etc. - Ranged Supports are really starting to get away from the rest of the pack now with laning being a much larger focus due to role quests - Not necessarily a bad thing though, given that we've been in Melee supp meta for many years - Game pacing overall felt good (or at least I thought so) and the lack of lane swaps really allowed each role to shine, with GigaBin showcasing the power of an unleashed Top lane role - It really did seem like every lane could carry and balance of objectives vs splitting felt pretty appropriate Shyvana - Shyvana definitely initially landed a bit strong and her hotfix put her in a decent spot after that - Shyvana has a bit of an unintended interaction with Sylas that we will be micropatching out tomorrow; essentially he benefits double from her auto attacks passive (with Sylas's passive) that makes his attacks do pretty eye popping values - We're still taking our time to evaluate role viability for Top Shyvana and whether it's reasonably supportable without destroying Jungle role satisfaction - We've also been working on some changes to increase satisfaction of Passive, reduce MMR skew, increase counterplay and satisfaction of E Support Quest - A few patches ago, we talked about reducing the negative impact of the support quest to reduce complexity - We're going to pull this all the way this patch. This may result in some farming support shenanigans, but then you're also denying your bot carry their quest progression; we're giving it a go to see if anything breaks More on champions tomorrow

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Dantes
Dantes@doaenel·
There's something that I feel like your team still doesn't understand. The Ranked ladder is not a physical concept, it is the physical representation of a mental concept. When people get to the highest ranks; they are not obsessed with the idea of LP numbers, winrates, KDAs, etc... They are obsessed with how these numbers come across to not only their own, but others' perception. To explain a bit better, nobody is grinding for 1k LP or 2k LP or Rank 1 because the digit looks cool, it's because it's an exclusive placement that few have achieved that lend credence to their skill level, whether it's by themself or by others. If you were to ask me what the most fun early season was in recent memory, only one comes to mind. Split 3 of Season 14 (I believe) where you capped starting season MMR at 100 LP masters and everyone was having negative gains all the way up to Grandmaster. That was the most competitive and rewarding start to a season you'd ever had, and while some people were complaining, most were too busy grinding to even open Twitter. The only reason it got ruined was because, for some reason, the second you hit GM your gains would skyrocket to +30 and it completely invalidated this concept of a grueling grind that you made everyone hyped for. In short, you HAVE to understand (this is not an option anymore if you genuinely want to see the high-elo scene flourish rather than flounder) that there are only TWO things to take into account when you setup a high elo experience. 1. Fairness 2. Perception And right now, you're, with no malicious intent in these words, completely failing in both respects. Nobody cares about high elo rankings anymore, everyone's either complaining or making fun of it, and everything just feels completely invalidated and meaningless. All is not lost, however. You can still save it but there does need to be a hard MMR reset to 0 LP for everyone. The process will take a lot less time to iron out than you think it will since most people will want to grind it out especially if you hype it up properly. In the future, cap ending season MMR as well to 0 LP masters and introduce the flat gains concept I talked about and i guarantee League of Legends will be setup for prosperity for the years to come. Fairness is required above all, nobody wants to see others given a free ride and this is unironically the #1 thing that if you fix, everything else gets solved. We're only 3 months into this season right now, don't delay the inevitable any longer than you need to. Please.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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Capital Hungry
Capital Hungry@Capital_Hungry·
Iran being back into a corner on the brink of destruction will fight to the death, especially understanding this is a religious war. Can they heavily damage US infrastructure? Yes Can they cause mass fear in markets? Yes Can they surge oil prices and destabilize US economy? Yes Will they "win" the war? Fuck no. You think this is a sporting event? US "losing" the war and Trump will shake Irans supreme leaders hand and say good job? You won fair and square? If the US is on the brink of collapse they will nuke Iran 😂 If the empire is facing collapse they will take everything down with it. You think they will collapse peacefully without global turmoil and destruction? America? Fr? 😂 Just dark times in our timeline from AI gaining consciousness, Jake Paul entering politics, Aliens and epstein files to this war lmfao.
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