Sabitlenmiş Tweet
Sameer Monier
18.8K posts

Sameer Monier
@SameerMonier
Eu Sunt Dracul.
El Delulu Land Katılım Haziran 2011
395 Takip Edilen190 Takipçiler

@TheGTA6Zone Hot take, but given Rockstar prestige, GTA 6 needs no marketing.
English

I'd love to see Compulsion revisit We Happy Few.
Beneath its rough edges was an immersive sim with genuinely fascinating ideas, a distinctive art direction, and a world that still feels unlike anything else.
It wasn't a perfect game, but the foundation was there. With everything the studio has learned since then, now feels like the right time to return to that universe and fully realize its potential. I think there's an audience ready for it.
English

Compulsion Games appears to be seeking collaboration opportunities with other studios and publishers.
With the video game industry facing a difficult environment, and the studio recently regaining its independence from Microsoft, it makes sense to pursue external partnerships while laying the groundwork for whatever comes next.
Source: LinkedIn

English

@CompulsionGames How about you 'We Happy Few'?, that was a good game with room to grow and improve, I feel like a sequel could be the right fit and people would be there.
English

Almost there, only 15 days to go

Sameer Monier@SameerMonier
Are you people ready for Halo Camping Evolved? 🗓️ Mark your calendar, it's coming July 28, 2026.
English

@BubbleNomad I totally agree with the exception of a few titles that carried the franchise forward story wise such as
Kingdom Come Deliverance 2
Red Dead Redemption 2
English

@SameerMonier Most IPs were better in their first installment story wise:
Death Stranding
Kingdom Come Deliverance
Assassin's Creed
Ghost of Tsushima
Red Dead Redemption
Mafia
Dead Space
Bioshock
Uncharted
The Last of Us
English

Ghost of Yōtei Is a Step Back from Ghost of Tsushima
I finished Ghost of Yōtei, and while I enjoyed parts of it, I came away feeling that Ghost of Tsushima is the far superior game.
The biggest difference is the story.
Both games revolve around revenge, but Jin Sakai had a much stronger motivation. He wasn't simply chasing vengeance, he was fighting to save his home during the Mongol invasion of Tsushima. Throughout the journey, you watched him struggle with abandoning the samurai code and embracing the Ghost. It wasn't a choice he celebrated; it was a burden he carried because he believed it was the only way to save his people.
Atsu's story, on the other hand, never reached that same emotional level for me. Her revenge plot felt far more conventional, following a formula we've seen many times before, and I never felt as invested in her journey.
The setting is another major reason Tsushima stands out.
Even if the game isn't historically perfect, it made the Mongol invasion feel meaningful. The world gave you a reason to care about what was happening beyond Jin's personal story. In Ghost of Yōtei, I never felt that same connection to the larger conflict. I cared about the protagonist's objective, but not the world around her.
That disconnect extends to the supporting cast.
Ghost of Tsushima was filled with memorable companions -Masako, Ishikawa, Yuna, Norio, and even Kenji- each with their own struggles, motivations, and emotional arcs. Their stories made the world feel alive. By comparison, I didn't find any of the characters in Ghost of Yōtei particularly memorable or able to leave a lasting impression.
As for the gameplay, I know many players will argue that Ghost of Yōtei is mechanically superior, and in some ways, they're right. It offers more options and more spectacle. But that's also where it lost part of its identity.
Ghost of Tsushima's combat felt grounded, deliberate, and lethal. Every duel carried weight. Ghost of Yōtei leans much more into flashy abilities, throwable weapons, and exaggerated techniques that made the combat feel more arcade-like than grounded. It's fun, but it lacks the tension and authenticity that made Tsushima's combat so satisfying.
In the end, Ghost of Tsushima delivered a stronger story, more memorable characters, better side tales, and combat that felt true to its world. Ghost of Yōtei isn't a bad game, but for me, it was a significant step down and, ultimately, a far more forgettable experience.

English
Sameer Monier retweetledi

Respectfully, this is one of the worst takes I’ve seen in a while.
I understand the argument, that layoffs are terrible, and that giving these companies more money could, in theory, help protect jobs.
But we’re talking about the AAA games industry here. Battlefield 6 sold incredibly well, and there were still layoffs. Spider-Man 2 was both a commercial success and critically acclaimed, and there were still layoffs.
I could list plenty more examples. At this point, it’s hard to trust that financial success in the AAA industry actually translates into job security for the people making these games.
MADkurious Gamer@MADkurious
Does the anti-microtransactions crowd even like games??? Games have to make money for us to get more of them. It’s not “leave the billion dollar company alone”… It’s “I’d like a future with more of what I just enjoyed.”
English

@HuxMr54049 Yes, I can see the appeal of the combat, and it gets more and more versatile as you go on.
English

@SameerMonier I'm playing it for the first time now and all I can say is the combat and exploration is better but Atsu sucks and the story is mid af compared to Jin and Tsushima.
English

@hindusucks Makes sense, it's keep getting delayed over and over and over, if it wasn't for Ken Levine I wouldn't have been able to muster excitement.
English

We've been waiting over a decade for Judas.
Ken Levine gave us BioShock and BioShock Infinite, two of the greatest narrative-driven games ever made, so the anticipation couldn't be higher.
That's why it's frustrating to see Judas remain largely under wraps while suffering yet another delay. I just want to see this game finally have its moment.

English


@SLAVEKNIGHTX I'm burning time in Assassin's Creed Valhalla with all DLCs, hopefully I can finish it mid August
English

@IZoretic I know it's just happy dreams, but I still hope we get to continue Jin's story even if in a medium sized game.
English

Yeah, i mostly agree, funny how game can improve in most aspects and still be inferior. I would say that biggest improvement in yotei was side stuff in world, tsushima had repetative random encounters etc. And i would say both stories are nothing revolutionary in vacum, bit GoT had such a good characters and their development that made you care, exactly as you said. I felt Jin's pain and shed a tear when killing lord Shimura, i was never invested in Yotei in same way.
English

@RaizoUchiha I found some players connecting more with Atsu, which is fair.
It just didn't grip me like Jin or get me caring for the conflict she is struggling with.
English

@SameerMonier Solid points. For me I think I may have enjoyed Atsu’s character arc more because we see how she realizes there’s more to life than the revenge she dedicated herself to for 16 years.
And the way reconnecting with her home and taking it back aided in that transformation
English

@juansebas433 Give it a try if you find it for cheap, I always recommend GoT, but I wouldn't go to the same length with GoY.
English

@SameerMonier Damn, I haven't played yotei yet but tsushima was mid af so idk what should I spect from the sequel
English

@RaizoUchiha And they definitely delivered something with the home estate and how you change real time between past and present.
English

Ghost Recon Wildlands is getting a Definitive Edition, bundling together the complete experience and according to recent leaks, is set to release in August 2026.
It's not a remake or a remaster, but Ubisoft is bringing back one of its best tactical shooters in its most complete form.
If you're looking to experience Ghost Recon from a different perspective, Wildlands is the one to play. Its open-world sandbox and tactical freedom still make it one of the franchise's most unique entries.
English








