@slahserdota there are 2 kind of fly. one is it will keep the up direction and it will have a bit gravity drop during the fly
second is it will move straight-line toward the target and you can change the magic ball direction (change draw sprite angle) based on the direction to the target.
@SanctumPixel This throwing animation. It would be nice if the example shown was how it would look in game. Right now the unit is just doing the throw, and the projectile is not being thrown, but just standing still. Would be nice to have this example be how you imagine it would look in game
@slahserdota I got this.
It's kind of magic thrower which will appear in the attack frame (frame 4)
when coding, you will create the magic magic ball and it will fly to target.
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@slahserdota Thank you for purchased! I'm confusing about what you mention.
Do you mean the ranged units now looks weird? I'm looking at the ranged units and it looks fine.
@SanctumPixel I just bought some demo game assets packs!
Also by the way, could you make it so in the sprite sheet, you can see exactly how you imagine ranged units will look when they throw/shoot? Right now it looks weird in the sprite sheet
Someone who's extensively used both Promotion NG and Aseprite? Which one would you choose now? Especially if we're talking gamedev-tilework? #pixelart#gamedev
So you want to do pixelart for a living? well you got to know this before you get into it - you will actually become a professional grass and rocks and tree maker, because that's all you do😅