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Sandro Bonfanti
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Sandro Bonfanti
@Sandrob3D
Hard Surface Artist inspired by Sci-Fi and robotics 🤖 | Apex Legends | R6S | Killing Floor
Barcelona Katılım Kasım 2020
72 Takip Edilen64 Takipçiler



@Stormnormgraphx @getPlasticity Hey man, sorry for the late reply! I made this weapon entirely in Plasticity and then transferred it to a low-poly mesh so I could create the final textures in Painter. It’s basically the workflow I usually use in the videogame industry.
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@getPlasticity Wow! Amazing work! Was the texturing done in Plasticity too?
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Check out what Sandro Bonfanti created in Plasticity.
To see more work from Sandro, visit his artstation: artstation.com/sandr0


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Had the pleasure of doing a breakdown on the best professional artist blog in the world !
Check it out 👀
80 LEVEL@80Level
Sandro Bonfanti shared the modeling workflow behind the Alien Gun project, explained how to maintain a good texture resolution, and spoke about setting up projectile VFX: 80.lv/articles/creat… #3dart #marmoset #3dsmax #zbrush #substancepainter @pixologic @Substance3D
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