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SERIO

@SanserioB

Game Designer Pfp by: @J_Buggo Banner by: @CreatesIsraela

Egypt 🇪🇬 Katılım Ağustos 2019
567 Takip Edilen7.2K Takipçiler
SERIO
SERIO@SanserioB·
@Minecraft FUCKK YOUU FUCKK YOUUU FUUUUUCCKKKKKK FUUUUUUCKKKKKKK
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Minecraft@Minecraft·
minceraft
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SERIO@SanserioB·
@coffbea Have you considered adding character limits? so for example only 2/3 people can be one character at a time It might be annoying, but it's a much better solution than having to compromise on how fun or impactful a character's design is just to take into account stacking
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Bea🍉@coffbea·
We do plan to rework hitboxes but our goal with the PTB is to see people's thoughts on the overall gameplay/movesets. Balancing could be way better I agree, as stacking Rocketeers makes me so mad...
@lucasgcoil

TERROR REALM THOUGHTS: - pwned hitboxes oh my god EW - I think the game feels very... empty? ~ I believe they should've added objectives before PTB as the game feels dry right now with little to no gameplay depth except run around the same loops around maps - Looks great tho!

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SERIO@SanserioB·
@RaypEatNanaya @BOENSAW Great that it worked for you but if there's a solution that works for everyone else Including You (which there is) then it's simply the way to go
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SERIO@SanserioB·
@RaypEatNanaya @BOENSAW Read the rest of my original thread And again having runbacks isn't necessary for breaks because there's a billion different solutions to that, that work for way more people while making more sense
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SERIO@SanserioB·
@RaypEatNanaya @TonyLeite5 @BOENSAW ALSO For clarity by "runbacks" I'm talking about having to journey your way to the boss from a far checkpoint each time you die, just in case you interpret it as just exploring the game in general which isn't what I'm talking about
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SERIO@SanserioB·
@RaypEatNanaya @TonyLeite5 @BOENSAW require a lot of platforming, fighting enemies and exploration before you even get to the boss, I can't imagine Runbacks being the deciding factor of having the pacing be great in this game when it clearly does so much to ensure that it's solid
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SERIO@SanserioB·
@RaypEatNanaya @TonyLeite5 @BOENSAW Ohh if your concern is more-so pacing rather than "breaks" this is def a different problem I get where you're coming from but honestly adding Runbacks for the sake of pacing is at best lazy But if anything Silksong is already paced great without it, most sections-
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SERIO
SERIO@SanserioB·
@RaypEatNanaya @TonyLeite5 @BOENSAW And that's great but for a lot of people it made things far worse and that's the issue Because that specific problem doesn't have a Singular solution here, taking a break could be a million things, even as simple as just pausing the game or returning to said section later
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SERIO@SanserioB·
@RaypEatNanaya @TonyLeite5 @BOENSAW I think what you're ultimately getting at is that because fights are intense these runback sections function as a break from them? I absolutely agree that people often need breaks in between fights, but runbacks being the "break" are absolutely not the way to go about it
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RaypEat Nanaya
RaypEat Nanaya@RaypEatNanaya·
@TonyLeite5 @SanserioB @BOENSAW Cool you should be beating them first try if you can do sober calm reflective introspection in the middle of them and thus runbacks aren't an issue.
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SERIO
SERIO@SanserioB·
@RaypEatNanaya @BOENSAW Intense boss fights are all bout thinking though? (learning patterns, memorizing timing, etc.) Besides having "as much time as you need" doesn't automatically mean there isn't a struggle, that doesn't make sense
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RaypEat Nanaya
RaypEat Nanaya@RaypEatNanaya·
@SanserioB @BOENSAW Because simple optimization on platforming challenges that you can take as much time as you need with is a different and much simpler level of difficulty. You aren't gonna be thinking very hard in an intense boss fight.
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SERIO
SERIO@SanserioB·
@BOENSAW it's why you see people complain about those "30 second runbacks" yet rarely ever the path of pain or the white palace even though they're WAAYYYYY HARDER than those runbacks combined
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SERIO@SanserioB·
@BOENSAW Because there's a major difference between learning curves and just plain repetition and having sections that prevent learning curves which is what's fun about difficulty in the first place is plain tedious
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