SERIO
3.3K posts

SERIO
@SanserioB
Game Designer Pfp by: @J_Buggo Banner by: @CreatesIsraela
Egypt 🇪🇬 Katılım Ağustos 2019
567 Takip Edilen7.2K Takipçiler

@coffbea Have you considered adding character limits? so for example only 2/3 people can be one character at a time
It might be annoying, but it's a much better solution than having to compromise on how fun or impactful a character's design is just to take into account stacking
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We do plan to rework hitboxes but our goal with the PTB is to see people's thoughts on the overall gameplay/movesets.
Balancing could be way better I agree, as stacking Rocketeers makes me so mad...
♥@lucasgcoil
TERROR REALM THOUGHTS: - pwned hitboxes oh my god EW - I think the game feels very... empty? ~ I believe they should've added objectives before PTB as the game feels dry right now with little to no gameplay depth except run around the same loops around maps - Looks great tho!
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@SanserioB @BOENSAW That solution is runbacks and people stop whining.
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every time I'm reminded of how people complained about Silksong DISRESPECTING their TIME I remember that the runback which everyone was pissing and shitting over is literally 30 seconds long
Alva Majo@5ro4
this is how every criticism of Silksong sounds like
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@RaypEatNanaya @BOENSAW Great that it worked for you but if there's a solution that works for everyone else Including You (which there is) then it's simply the way to go
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@RaypEatNanaya @BOENSAW Read the rest of my original thread
And again having runbacks isn't necessary for breaks because there's a billion different solutions to that, that work for way more people while making more sense
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@RaypEatNanaya @TonyLeite5 @BOENSAW ALSO For clarity by "runbacks" I'm talking about having to journey your way to the boss from a far checkpoint each time you die, just in case you interpret it as just exploring the game in general which isn't what I'm talking about
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@RaypEatNanaya @TonyLeite5 @BOENSAW There's all the room in the world to have the fun of optimizing routes, it doesn't specifically have to be Runbacks
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@RaypEatNanaya @TonyLeite5 @BOENSAW require a lot of platforming, fighting enemies and exploration before you even get to the boss, I can't imagine Runbacks being the deciding factor of having the pacing be great in this game when it clearly does so much to ensure that it's solid
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@RaypEatNanaya @TonyLeite5 @BOENSAW Ohh if your concern is more-so pacing rather than "breaks" this is def a different problem
I get where you're coming from but honestly adding Runbacks for the sake of pacing is at best lazy
But if anything Silksong is already paced great without it, most sections-
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@RaypEatNanaya @TonyLeite5 @BOENSAW And that's great but for a lot of people it made things far worse and that's the issue
Because that specific problem doesn't have a Singular solution here, taking a break could be a million things, even as simple as just pausing the game or returning to said section later
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@RaypEatNanaya @TonyLeite5 @BOENSAW I think what you're ultimately getting at is that because fights are intense these runback sections function as a break from them?
I absolutely agree that people often need breaks in between fights, but runbacks being the "break" are absolutely not the way to go about it
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@TonyLeite5 @SanserioB @BOENSAW Cool you should be beating them first try if you can do sober calm reflective introspection in the middle of them and thus runbacks aren't an issue.
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@RaypEatNanaya @BOENSAW Intense boss fights are all bout thinking though? (learning patterns, memorizing timing, etc.)
Besides having "as much time as you need" doesn't automatically mean there isn't a struggle, that doesn't make sense
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@SanserioB @BOENSAW Because simple optimization on platforming challenges that you can take as much time as you need with is a different and much simpler level of difficulty. You aren't gonna be thinking very hard in an intense boss fight.
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