Guy

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Guy

Guy

@ScynixDev

One of the two developers for Team Scynix, disgraced shitposter and local nuisance. Buisness is done via [email protected]

Katılım Şubat 2015
59 Takip Edilen84 Takipçiler
Guy
Guy@ScynixDev·
@MarcosSalmase Humadroids are customizable robot employees essentially. They all share the same bases and the owner customizes it to fit his needs. Kind of like a PC but it can walk and do jobs based on its programming!
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Salmase Marcos
Salmase Marcos@MarcosSalmase·
@ScynixDev Can you tell me what is a Humadroid? What makes it different to an android/gynoid?
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Guy
Guy@ScynixDev·
Hello! Quick PSA that we are still hard at work on our next project. Things are proceeding smoothly and we are currently working on core systems that will shape the "Skeleton" of the game so to speak. So yeah! Not dead or anything, just very focused! #gamedev #construct3
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Guy
Guy@ScynixDev·
@ConstructTeam This would be an actual game changer for us, this better not be an April goof
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Construct
Construct@ConstructTeam·
Today we'd like to share a sneak peek at an upcoming Construct feature - ever wanted to add a bit more 3D to your projects?
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Guy
Guy@ScynixDev·
Sorry for being rather radio-silent lately, we're hard at work doing interfaces. Crafting, upgrades, shops and such. Might even have a transmog system down the line. Heck, I might be working on that right now! I wouldn't really know though. #gamedev #Indiedev #Construct3
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Guy
Guy@ScynixDev·
As a side note, for everything that I show on here there's another or two that I don't. There's a lot of things that can happen during your ventures, but Ill never tell what!
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Guy
Guy@ScynixDev·
The dungeon part of the game is all done! It is now, by definition, a game. Its till very barebone, but everything is in place to add more content. Next up will be the player hub where you accept quests, shop and maybe something more? Who Knows! #gamedev #indiedev #Construct3
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Guy
Guy@ScynixDev·
I've heavily reworked how gear is generated. We've now got rarities and stat variation to add more variety. The best bit about this is that I don't have to do anything for the loot to generate, the biggest part is adding the names! #gamedev #Indiedev #Construct3
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Guy
Guy@ScynixDev·
@RE_Games Thanks Capcom very cool
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Resident Evil
Resident Evil@RE_Games·
Your love for Lady Dimitrescu is loud and clear. 👒 Here's a message from our RE Village art director Tomonori Takano, along with a very curious fact you may have wondered about:
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Guy
Guy@ScynixDev·
The more I look at Stadia the more it becomes apparent that it was created by a board of 60-something men-in-suits without the input of single actual developer. Video games are hard to make, anyone who even dabbled in it can attest to that. 13 months is nothing in dev time.
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Guy
Guy@ScynixDev·
I've switched to using arrays instead of raw text inputs for dialogue so adding new languages wont be too much of a hassle. To test things out I added "UwU speak" as an optional language. I'm only a little bit sorry. #gamedev #indiedev #construct3
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Guy
Guy@ScynixDev·
I'v spent the last couple of days doing math and revising the leveling system. A certain Guy#2 deemed it stupid and dumb so I have to rework it so its neither of those things. #Gamedev #Indiedev #construct3
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Guy
Guy@ScynixDev·
You know, I wasn't very sure if I should've responded to this email but the meek "pls" at the end really went ahead and pulled my heartstrings
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Guy
Guy@ScynixDev·
@MuriloDev Thanks! Ill check it out
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Murilo
Murilo@MuriloDev·
@ScynixDev checkout TimelineFX, there's some magic there! The examples include flames which you can export to frames and stuff. Really great tool!
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Guy
Guy@ScynixDev·
You'd think that with the current technology there'd be a 2D flame generator laying around somewhere to help animators. Turns out there is no such thing so I had to bust out the flint&steel and make my own. I think I did okay. #gamedev #indiedev #construct3
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Guy
Guy@ScynixDev·
First preview for the combat in which I mercilessly slaughter Mr.Placerholder and his brother Sir SpotTaker. Its still very much a WiP but I figured I'd show where we're at. Its almost a real video game! #gamedev #indiedev #Construct3
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Guy
Guy@ScynixDev·
The enemy core AI is in the bag! The way their attacks work is 90% the same as the players so they'll be able to use the same abilities as them and vice versa. They also share the leveling system so scaling/making variants will be super easy! #gamedev #indiedev #Construct3
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Guy
Guy@ScynixDev·
Happy new year everyone! Lets take it slow and easy this time around. No wacky stuff or otherwise. Just a nice and normal year. Now, you guys like video games? Cause I'm making one right now, lets go ahead and do that. That sounds nice AND normal.
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