

Seb
230 posts





Want to expand upon this discussion, since the feedback is a fair callout of what's missing in 17.3. 1. Reroll nerfs. There's a large focus on what fell out of meta and not enough on the goals here. 1-cost reroll as a consistent comp pushes the game towards being decided on 2-1, something we try to avoid. TF & Teemo nerfs were pretty heavy-handed, but from our POV a 3rd patch of 1c reroll dominance would be far worse. What we didn't execute on was 2c and 3c reroll taking their place. Things like Gnar/Akali/Miss Fortune/Diana buffs did not make an impact here. 2. The 4-costs have narrowed in on Master Yi/Corki with Aurelion Sol on the edge. In a world where 2c/3c changes landed better, this leads to a meta with a healthier balance. Add on Xayah/Morgana (who's changes landed weak) and LeBlanc (who's too conditional) and the environment is a lot closer than it seems. 3. Space Groove. This feels revisionist, but I'm not here to defend the state of SG on live. There's quite a few players that saw the changes before 17.3 and expected Space Groove to rise to S/A tier. 4. Trait Structures/Emblems. This goes back to the core structure of the trait, especially building around smaller/tighter verticals with more flexible 5 costs. To be honest, it's a little tough for us to totally address this mid-set due to fundamental design, but we'll continue to use the levers we do have access to and take the learnings for future sets. 5. Classes/Augments/Blessings. There's been a lot of content in each patch, and with set mechanic shifts, moving Morgana to a new cost, and midset trait augments. To be frank, some of these fell through the cracks while we were trying to tackle too much too quickly since we were reacting to player feedback around the set. I get that it feels like we've retracing mistakes, and this is a signal that slip-ups here cascade patch after patch, so we're taking a look at our processes to make sure that we know when to slow down and focus vs. going too broad. 6. Ok, why no B-Patch then if we agree with everything? This isn't saying the set is perfectly balanced, but moreso saying it's something we need to get right here, and we've seen the consequences of rushing changes or swinging too fast (17.1B and 17.3). There's a fair set of changes coming in 17.4 specifically targeting the problems you've mentioned that expand beyond a B-patch. Shipping a partial version only covers 1 issue by risking another.






(7/10) GODS tierlist and game plan: Best GODS for Dark Star: Ahri Aurelion Sol Yasuo Stage 2-3: Play the strongest board and preserve HP. Ideally, you want around 80+ HP on 4-1. Do not greed Timebreaker blindly early. In 17.2, Dark Star is contested, so stage 4 usually requires some rolling for Cho’Gath, Lissandra, Mordekaiser and flex units. You just can’t ignore level 8 on stage 4 even you want to push to level 9 asap without rolling contested units.