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@SectorZeroGP

Katılım Haziran 2012
282 Takip Edilen135 Takipçiler
J.
J.@SectorZeroGP·
@LadyEsdeath @ishierro_ Y la banda sonora, sobre todo el 2 es el mejor de todos :'p Ademas es normal que el personaje principal sea tan querido porque literalmente es el propio jugador. Y como olvidar a grovyle ... :3
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💧~Nɛssa~💧
💧~Nɛssa~💧@LadyEsdeath·
@ishierro_ Tiene una historia superior a la saga principal y de aqui no me baja ni chus
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Héctor
Héctor@ishierro_·
Decidme vuestra unpopular opinion de Pokemon Mundo Misterioso
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J.@SectorZeroGP·
@ishierro_ Lo mejor quw ha hecho pokemon , especialmente el mundo misterioso 2
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Tim
Tim@TheTruexy·
Want to expand upon this discussion, since the feedback is a fair callout of what's missing in 17.3. 1. Reroll nerfs. There's a large focus on what fell out of meta and not enough on the goals here. 1-cost reroll as a consistent comp pushes the game towards being decided on 2-1, something we try to avoid. TF & Teemo nerfs were pretty heavy-handed, but from our POV a 3rd patch of 1c reroll dominance would be far worse. What we didn't execute on was 2c and 3c reroll taking their place. Things like Gnar/Akali/Miss Fortune/Diana buffs did not make an impact here. 2. The 4-costs have narrowed in on Master Yi/Corki with Aurelion Sol on the edge. In a world where 2c/3c changes landed better, this leads to a meta with a healthier balance. Add on Xayah/Morgana (who's changes landed weak) and LeBlanc (who's too conditional) and the environment is a lot closer than it seems. 3. Space Groove. This feels revisionist, but I'm not here to defend the state of SG on live. There's quite a few players that saw the changes before 17.3 and expected Space Groove to rise to S/A tier. 4. Trait Structures/Emblems. This goes back to the core structure of the trait, especially building around smaller/tighter verticals with more flexible 5 costs. To be honest, it's a little tough for us to totally address this mid-set due to fundamental design, but we'll continue to use the levers we do have access to and take the learnings for future sets. 5. Classes/Augments/Blessings. There's been a lot of content in each patch, and with set mechanic shifts, moving Morgana to a new cost, and midset trait augments. To be frank, some of these fell through the cracks while we were trying to tackle too much too quickly since we were reacting to player feedback around the set. I get that it feels like we've retracing mistakes, and this is a signal that slip-ups here cascade patch after patch, so we're taking a look at our processes to make sure that we know when to slow down and focus vs. going too broad. 6. Ok, why no B-Patch then if we agree with everything? This isn't saying the set is perfectly balanced, but moreso saying it's something we need to get right here, and we've seen the consequences of rushing changes or swinging too fast (17.1B and 17.3). There's a fair set of changes coming in 17.4 specifically targeting the problems you've mentioned that expand beyond a B-patch. Shipping a partial version only covers 1 issue by risking another.
David Nolskog@ImpetuousPanda

Disappointing to see the the game's balance devolving to this state on 17.3, I really don't understand the idea behind nerfing every single reroll to the point they are essentially unplayable when imho they were the saving grace of the set until now allowing for 3-4 extra playable lines under the right conditions and variety/flexibility game to game and especially leaving Corki entirely untouched. Yes, in some edge cases Leona was out of line, then simply nerf the edge cases. Why did teemo get a big nerf? Was teemo really the issue? Why was Primordian completely gutted, especially Belveth who was no at all a problematic unit in the line. Why nerf both the main tank and the main carry of every reroll line like Jax + TF? Why are traits like Space Groove not worth considering at all for most of the playerbase for two patches in a row? An entire vertical? A comp/unit/emblem is either slightly out of line for less than a patch or misconstrued for being problematic/strong at the start of the set and they are basically removed entirely from the equation for 2 patches(Space groove +1, Nova Emblem & Vertical, Viktor RR, Xayah too weak, Leblanc too weak + inconsistent w/ arbiter balance) Why is there so much disparity in emblems when certain traits are so disappointing to vertically index into(Challenger, Sniper) or when the emblems make so little sense with how the traits work Anima with 3/6 breakpoints, Stargazer in half of the constellations, Arbiter in all but 1% of situations. And the cherry on top is the addition of augments like Timestream where any direct comparison to past augments such as Hefty Rolls would show it is objectively one of the worst augments ever added to the game that doesn't directly hinder the player. How can an augment be introduced to the game with these numbers in Set 17? Shouldn't there be a better benchmark for augment power at this point, especially when it's stat-based by nature? Why are we tripping over the same stone again and again? Patch 17.1 -> Just Hit, Max Build removed due 3 star 4 cost yet again becoming an overwhelming problem 17.2 -> Pandora's Seat added as a God offering? Really hoping this set moves into a better state in the next few patches, regardless of balance this patch is simply frustrating to play even in contrast to 17.2b which was by baseline already not a great patch with the entirety of AP flex being so weak and the Master Yi dominance but at least the reroll options were there.

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hectorvfx
hectorvfx@hectorVFX·
Pregunta a otros creadores de contenido. Dejáis activado el doblaje automático en inglés por IA? Merece realmente la pena? En mi canal el único efecto que hace es traer gente de habla inglesa a quejarse de que mi canal es IA 🤣 Pero me gustaría saber cuál es la experiencia de los demás
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J.
J.@SectorZeroGP·
@hectorVFX La ia es un no absoluto pero en eso aun mas... Es que no solo se oye fatal bro, se carga el propio montaje sonoro del video (ademas de que el efecto de "eliminacion de canal centrañ de ruido" que se genera en ese doblaje de ia es bastante molesto para el oido
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J.
J.@SectorZeroGP·
@Rhevolver Yo le diria que me lo resumiese y por parrafos 🤣🤣
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Rhevolver
Rhevolver@Rhevolver·
Caballeros, ¿ustedes qué harían en esa situación? ¿Se quedan o se van?
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J.
J.@SectorZeroGP·
@SkyrstLoL Then is so simple as removing ad scaling. DfT is a rune for dps mages after all
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J.
J.@SectorZeroGP·
@RiotPhroxzon Consider changes for swain oriented to remove him from botlane roles (apc and support) and try to focus his balance exclusively in sololanes pls. Swain is a MIDLANER, there is where his mains want him ☹️☹️☹️
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.11 Preview! In 26.11, we're making a few adjustments to the Support ecosystem to improve diversity, especially in terms of melee vs ranged balance.  We're also doing some continued followup to champs after some of the Season 2 changes have been optimized.  AP Xin Zhao has popped out as one of the most striking and fun champs, but his healing is a bit on the high side, especially when he's outhealing some of the champs designed around healing.  That said, we still think healing a bunch is exciting and worth supporting, just not at this magnitude.  Systems - With the role quests in Season Start, ranged supports have risen to the top of the pecking order - They're both the best at multiplying ADC's who are strong currently, as well as benefiting the most from being in lane for role quests - Roaming also pays a higher systemic cost as it puts both yourself behind on quest progress and makes it so your ally ADC can't stack their quest - Overall, this has been desirable, as we think in 2025, roaming was too high for the most part and especially undercut the satisfaction of players in bot lane wanting to a play a “real laning phase” - At the same time though, we do want to open up a bit of roaming power on the grub timing after early lane is done and so we're buffing up the reward of grubs just slightly - We're making a broad set of changes to both improve the desirability of some underpurchased items, as well as more finely tune the purpose of various items in the ecosystem - Other systems adjustments this patch are changes to Experimental Hexplate that aim to make it shine on both melee and ranged users.  - Currently the best users are champs like Nocturne, Olaf, Vayne, Varus and we think we can strike a better balance on more champions while also making the item tradeoffs more apparent for durability vs damage on Vayne and Varus (mostly manifesting in Top) - The other systems impacting changes are some adjustments to Diana and Ekko jungle who have been slightly worse for wear there (though Mid is mostly fine)
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J.
J.@SectorZeroGP·
@Coelho000002 @TheTruexy Swain needs a lot of changes right now to be balanced and to be fun to play And the main problem he has to get that is the botlane roles (thoose roles arent compatible with his main role that is midlane) His mains want him in sololanes,not as a broken apc and even less as a supp
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J.
J.@SectorZeroGP·
@TheTruexy Consider Swain changes to take him out from botlane roles (apc and supp). See what his mains are claiming every patch bro... Swain is a MIDLANER, we want him in sololanes (and is more than obvious that is not possible to balance him propperly for 4 roles at the same time) ☹️
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DSZN8𓀀
DSZN8𓀀@Neduszn8·
Guess the player?💨💨 LEVEL: VERY DIFFICULT 🔥🔥🔥
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J.
J.@SectorZeroGP·
@LilJugo_0 Osea... ¿¿¿¿el sobrino de mouriel habichuela y encima con la cara del agente smith???? COMO QUE NO 🤣
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jugodenaranja9
jugodenaranja9@LilJugo_0·
Me salve de las dos maneras xdd
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Recruits, your first prize is here... A custom GeForce RTX 5080 Founders Edition + PC copy of the game. Comment #007FirstLightRTX to win 👇
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J.
J.@SectorZeroGP·
@guma_enjoyer @RiotPhroxzon Then nerf the as rune, or conqueror... the problem for you is that dps ap champions didnt had a rune from s8
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Guma_will_be_forever 🏹 🍊
@RiotPhroxzon all good can we nerf DFT more pls? this rune on DoT champs is ridiculous. Just look the amount of prio cassio got because of this idiotic rune, or brand apc as a matter of fact...
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
We just pushed a micropatch nerf to Smolder as his power level has continued to rise with more people swapping over to his optimal build. Next patch we are intending to ship an adjustment to Deathfire Touch interaction with Black Cleaver that will also nerf Smolder and we will remonitor his power level after that. These changes also attempt a small shift towards Crit over Bruiser builds. Changes: Base AD :: 60 >>> 58 Q Dmg :: 60 - 120 (+130% bonus AD) >>> 60 - 100 (+130% bonus AD) Crit Increase :: 50% (+15% from IE) >>> 75% (+22.5% from IE) R Dmg :: 200 - 400 (+110% bonus AD) >>> 150 - 350 (+100% bonus AD)
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J.@SectorZeroGP·
@syrten_ @RiotPhroxzon If smolder is broken with dft the problem is THE CHAMPION and not the rune. Why should it become a mediocre rune just for a problematic chamo that isnt even intended to be its main kind of user? (Remember dft is made for BATTLEMAGES, not for adcs)
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