Seith

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Seith

Seith

@SeithCG

Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination). @seithcg.bsky.social

Katılım Mart 2013
417 Takip Edilen7.2K Takipçiler
Seith
Seith@SeithCG·
@Down2space We're getting all our ducks in a row before we can make an announcement... ;)
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Seith
Seith@SeithCG·
@DemiMillerr @GhostOfATale News will be coming up in the new year... Cant wait to finally share what we've got in store! 🙂
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Demi Miller
Demi Miller@DemiMillerr·
@SeithCG @GhostOfATale Is there any update on when Ghost of A Tale 2 could be coming out? 🥹 Genuinely so excited!
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Seith
Seith@SeithCG·
@Max7Maxim Hehe. We will, we will! We're just waiting for the right moment... 😉
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Seith
Seith@SeithCG·
@dreynreh Oh my. Thank you for the heads up, we're on it!!
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Seith
Seith@SeithCG·
@titathetitanium The website's a bit temperamental at the moment and it might take a minute to load at first but it should work normally after that...
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Seith
Seith@SeithCG·
@RandomMasta Yes, things are moving along nicely! The website is a little slow right now but it should load eventually...
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RandomMaster
RandomMaster@RandomMasta·
@SeithCG I'm so excited! Is the website down? Still hope things are going well :D
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Jordan Paul Haro
Jordan Paul Haro@JordanPaulHaro·
@SeithCG Hey Seth! Just wanted to let you know that I just finished playing through Ghost of a Tale on my stream and I just finished the playthrough this week! I've been a big fan of your game and just wanted to say how excited I am to play the sequel! Cheers!
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Seith
Seith@SeithCG·
@Angelbl68064509 @GOGcom Cheers! It's quite possible. Although it's still a little too early to say for sure.
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Angelblue
Angelblue@Angelbl68064509·
@SeithCG I can't wait to see your next game. But I have a question. Do you plan to release your new game on @GOGcom ? 🙏
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Seith
Seith@SeithCG·
@Gadget_Games Cheers! Texture quality won't change... ;)
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Alex B | Gadget Games
Alex B | Gadget Games@Gadget_Games·
@SeithCG UE5 😬 I can see the blur already. One great thing about GoaT1 was the fantastic clarity in textures. Such a shame to lose this.
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Seith
Seith@SeithCG·
@DaemonPontos No worries, we'll focus first on optimizing things the proper way. And only then will we look into cheating our way up some more. We're very old school like that...😉
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Pon@DaemonPontos·
@SeithCG For the love of all that's holy, please don't make the game only run well if you use aggressive upscaling like so many recent UE5 games tend to do 😅
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Seith retweetledi
Eric Fabiaschi
Eric Fabiaschi@fabiaschi·
Gotta love the classics with some 80's video game fantasy!
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Michael Warburton
Michael Warburton@TheMonologist·
Spielberg: “I need a song for an action movie I’m doing.” JOHN WILLIAMS gave him THIS. RAIDERS OF THE LOST ARK (1981)
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All The Right Movies
All The Right Movies@ATRightMovies·
Incredible test footage from 1974 of Garrett Brown's industry changing invention, the Steadicam.
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Vincent Alexander
Vincent Alexander@NonsenseIsland·
Depressing to see the animators' brilliant work on this movie smudged out. As a palate cleanser, here's a Madam Mim pencil test. Mim was animated by Milt Kahl and Frank Thomas.
Seith@SeithCG

I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.

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Seith
Seith@SeithCG·
Also Note: The version currently streaming on Disney+ looks good. No DNR shenanigans there. (thanks @pastaice13)
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Seith
Seith@SeithCG·
Note: Although it looks very similar, this is not technically "AI upscaling" as we understand it nowadays. It is instead a typical case of digital noise reduction (DNR) gone awry. More info here: #Review" target="_blank" rel="nofollow noopener">blu-ray.com/movies/The-Swo…
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Seith
Seith@SeithCG·
I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.
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