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seth 🍉
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seth 🍉
@SethTooQuick
23 | polygon placer, csgo / cs2 workshop contributor #blender #cs2 @editor_hammer for Source 2 tips!
Ohio, USA Katılım Haziran 2015
1.8K Takip Edilen875 Takipçiler
seth 🍉 retweetledi

I am beyond excited to share Shelter with you all soon. Closing in on the finish line with every passing day. See y'all at the extract this summer.
#cs2 #counterstrike #leveldesign #source2




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seth 🍉 retweetledi
seth 🍉 retweetledi
seth 🍉 retweetledi
seth 🍉 retweetledi
seth 🍉 retweetledi
seth 🍉 retweetledi

Next to Cache releasing today, we also pushed a limited-time version of Stronghold 🇬🇮 - Nightfall.
You can play Stronghold at night in Competitive for the next few weeks!

CS2@CounterStrike
And today’s Release Notes: store.steampowered.com/news/app/730/v…
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@Kappische I think you seeing it only being useful as a gimmick is why you don't see it useful at all. You can get very fine control, steamdeck is very customizable. Can make gyro only enable when a button is held down your thumb is on a sensor. It's a different control scheme, it's good.
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Valve should have skipped the gyro. Never seen a game implement it in a fun enjoyable way rather than a gimmick
Kaplan@Kappische
🫠 if true
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seth 🍉 retweetledi

Just posted on artstation this car i've made some time back for Vale:
artstation.com/artwork/nJAB3r



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@Itsa_Me_Jay @mario64models It's subdivided and only showing the base geo wireframe. In Blender, it's called "Optimal Display" under the subdivision modifier, but other software calls it something else.
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@mario64models okay i need an explanation as to how the geo looks so low to a degree but the face curves are so smooth what did u do here im always so curious when people show wireframes like this
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