SexualYeti🔞
13.6K posts

SexualYeti🔞
@SexualYeti
A NSFW artist, funny man, unironic weeb, lover of sexy nerd crap. Commissions closed. 🔞Minors DNI Links to all my hotspots: https://t.co/mPY9gNST8r
Cape Town, South Africa Katılım Şubat 2017
1.2K Takip Edilen18.6K Takipçiler

@SexualYeti "Yes. The answer is yes..now gimmie those Butcher's Nails."
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@SexualYeti "I'm not a kid and I'm keeping my eggs and sausage intact.
Also, your COM port is exposed, *yoink*"
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@SexualYeti Does the Codex approve of this method of recruiting?
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"Ugh, only humans wage war on each other"
~Some 14 year old
"Let the seas boil! Let the stars fall!"
~Tortoise after his leaf is eaten by another tortoise over a century ago
Nature Unedited@NatureUnedited
These two giant tortoises have been fighting each other for over 120 years. According to the zoo, one tortoise stole the other’s food 120 years ago, and from that day on they became enemies. There hasn’t been a single day where they haven’t fought for a while
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@kenshirotism I am absolutely certain that even spider-man at his most innocent, intrusively thought to himself "If I had killed them, the sinister six would only just be a bad memory right now..."
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Frank is interesting because he's never what other people assume he is. They project onto him.
He's not an unfeeling monster: he cares about the innocent
He's not a dumb brute: he's very intelligent and knows what he's doing
He's not a saint: the man has demons. Dark ones.
dead domain@DomainDead
For a video I’m writing: What does the character of The Punisher mean to you. Good or bad, doesn’t matter if you’re a hardcore fan or never read a comic. Just give me impressions.
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@jince76 This man is a Greek tragedy. Cuckolded by his degenerate zoophilic girlfriend, the play of his life treats his valid torments as unreasonable.
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Looking back, millennials grew up during a genuine golden age of AAA innovation, and somehow, we responded to it with some of the most dogshit criticism imaginable. A lot of the industry's current problems are the direct result of studios trying to "fix" complaints that never actually mattered in the first place.
Look back at some of the most common complaints from our time, and you'll see for yourself
"The campaign is too short. It’s only 8 hours!"
So now every game is padded with endless busywork, crafting systems, collectible spam, and pacing-destroying filler designed to artificially inflate playtime. We traded tight, replayable campaigns with memorable set pieces for 60-hour slogs that most people never even finish.
"It has a tacked-on multiplayer mode!"
A huge number of beloved multiplayer experiences started as “tacked-on modes.” Developers used to experiment because they could. A lot of those modes existed because parts of the team had downtime while waiting on other departments, so they built weird ideas for fun. That kind of experimentation is how entire genres are born. Thanks to this criticism, we barely get interesting side modes anymore. Singleplayer games stopped experimenting with multiplayer, and multiplayer games stopped shipping with campaigns.
"The game is too linear and on rails!"
Uhh, yeah? Sometimes that’s the point. Linear games allow developers to control pacing, tension, balance, atmosphere, and spectacle with precision. Not every experience benefits from being an open-world sandbox. Now everything has to be “go anywhere, do anything,” which usually just means bloated maps full of repetitive content where players accidentally skip important moments or experience the story in the worst possible order.
"There’s nothing to do after you beat the game!"
This helped create the live-service mentality where games are expected to become permanent hobbies instead of complete experiences. Seasonal progression, daily challenges, battle passes, rotating shops, login rewards. Games used to end, and now they’re designed to be work.
"The cutscenes take control away from the player!"
So now stories are delivered through endless walking sections where characters slowly talk at you while you hold forward. Ironically, this often feels less interactive than a well-directed cutscene because you’re not really playing, you’re just pretending to.
"The game is too repetitive, you just do the same thing over and over!"
This criticism pushed studios toward constant novelty at the expense of mechanical depth. Older games would give you a solid core mechanic and let you master it over time. Modern AAA games are terrified you’ll get bored, so they throw gimmick after gimmick at you instead of refining the fundamentals.
"It’s just another brown military shooter!"
This criticism was understandable at the time, but it led to every game becoming terrified of sincerity. Everything had to become quirk chungus, self-aware, colorful, ironic, self referential, and stuffed with marvel-style dialogue. A lot of AAA writing lost the ability to be earnest because studios became scared of being called generic.
I could go on and on, but you get the point. A lot of people (rightfully) blame sarkeesian for the current state of the industry, but we really dont blame yahtzee enough, seeing as he got everything he asked for, but not what he wanted.
Maia@maiamindel
kinda crazy how much video games have fallen off as a cutlural artifact. entering borderline unc slop territory
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@Tonka_Kryga Back after what Adam Smasher did!? Talk about preem chrome, choom!
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@WhereisNotBob I'm not brave enough to make her a true stick. She will still have hips, ass and thighs.
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@SexualYeti Does she have a fat ass to make up for it or is she a true stick?
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