Marco
24.7K posts
Marco
@Shadow_Markuz
@Assassinscreed guy. Former #ACInitiates Envoy & Ambassador and @MentorsGuild Historian. Now a Mentor once more. 🔄 🇮🇹 Coordinator for @AccessTheAnimus







Merry Christmas everyone!! Santa came early on Christmas Eve and brought us a baby boy 🥹






Este DLC es muy esperanzador para la saga Assassin’s Creed. Te das cuenta que las narrativas LINEALES son mucho MEJORES que las abiertas en los juegos de AC. Te das cuenta que en Ubisoft saben escribir buenos personajes y buenas historias. Te das cuenta que el MOCAP deber ser OBLIGATORIO en esta saga. Y te das cuenta que siempre, pero SIEMPRE es mejor: calidad>cantidad. (Y si, te miro a ti Shadows y por supuesto a Quebec) Va tocando un AC principal con gran presupuesto para Bordeaux


AC SHADOWS – UPDATE 1.1.4 [TOMORROW] – ANOMALIES CHANGES 🔴 Infinite Reward tier in Projects moved from 400 to 100 keys 🔴 New Corrupted Castles-related Weekly Anomaly 🔴 Anomalies Tab accessible from the rewards page 🔴 +100% XP from Animus Anomalies

11 years later and Assassin’s Creed Unity’s Crowd Bulk System is still the best crowd system I've ever seen. NPCs near the player had 300 animation bones,acted independently, and reacted in full detail, while distant ones had 11 bones and moved in simplified groups that followed shared rules. They would blend up and down as you got closer. This sorcery along with AI scaling, kept THOUSANDS of characters moving semi-naturally, creating the illusion of living crowds without giving us garbage performance. What I would give to see this tech in more modern games, Final Fantasy towns especially.











