Long Tran
6.5K posts

Long Tran
@Shady_K
Combat designer specializing in real-time action and PvP. Senior Combat Designer, WWE @2K | Lead Designer, Power Rangers: BftG
San Leandro, CA Katılım Temmuz 2009
69 Takip Edilen5.4K Takipçiler

@Shady_K God, yes, thank you. They dont look out for us joystick using old timers
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this is why @Bri4nF is the 🐐 fg content creator.
a lot of commentators would've assumed this backfist -> throw was an intentional play
youtu.be/YtvbHg7Ecy4?t=…

YouTube
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Long Tran retweetledi

My soap box for the day:
When we get hype for this, remember that we are getting hype for *execution*. To get those air parries and follow-up combo takes practice, timing, and nerves of steel. It’s not enough to just predict it. It’s skill!
Execution belongs in fighting games.
Jake Lucky@JakeSucky
We might have just witnessed Evo moment 38
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@Jason_GameDev that is interesting. if i had to guess, it was probably just a simplified philosophy of jumping state = no leg hurt spheres, and everything else is considered atk. or, they didn't have time to micro every char's airborne states
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@Shady_K That sounds about right. Was curious on double jumps being excluded though while airdashes applied
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