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Shank
5.9K posts

Shank
@ShankMods
Wii hardware nerd, portablizer, electronics enthusiast, SSBM player, and 4Layer Tech Co-Founder. I make YouTube videos of mods and projects.
Katılım Mayıs 2013
738 Takip Edilen17.4K Takipçiler

@redherring32 So cool. Could YPbPr output or basic line doubling of the output be possible in future software?
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Gate level PPU emulator in a NESRGB form factor by andkorzh.
github.com/andkorzh/PPU-L…
Due to being made via gate level silicon die reverse engineering, the accuracy is superior to the black box emulation of the NESRGB.

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@upgamer_Nicki You asked for good arguments, but instead only chose to address the ones that were easy to argue with. Are you interested in understanding the details and limitations of display technology... or reaffirming your own beliefs? If the former, Im happy to have a good faith discussion
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@toybuilder @upgamer_Nicki Exactly. Current transmissive displays simply can't transition fast enough to meet the needs of a game as fast as melee, especially when we can't brute force it with higher refresh rates like PC games can. Emissive displays would be close, but are still prohibitively expensive
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@ShankMods @upgamer_Nicki With over-drive techniques, you can get close to single-frame delay, although there will be some image processing pipeline delays as a result. Active matrix LED (OLED) would be more responsive. Too bad CNT never took off commercially...
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@zagnesICT @upgamer_Nicki Here is the same test performed on a VGA CRT. (Note that on CRTs, "contrast" is the white level, and "brightness" is black level, so I am adjusting contrast here, which is the light output level of white)
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@zagnesICT @upgamer_Nicki Don't mind sharing at all! Just taped it to an lcd monitor to do a test.
Lcd pixel transition periods are unfortunately very real. It's a big reason why workarounds like BFI and beam scan emulation exist.
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@zagnesICT @upgamer_Nicki To get more accurate results, I have been using various sheets of paper of differing thickness in front of the light sensor to reduce the sensitivity to hit a more accurate measurement on the curve. Time sleuth is more suited for signal chain testing and emissive displays.
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@zagnesICT @upgamer_Nicki For example, adjusting the backlight of the LCD will adjust the total light output; since the time sleuth is a fixed threshold, you will get different test results. The LCD does not have lower latency with the brightness higher, despite what time sleuth says
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@upgamer_Nicki On an LCD, the UFO will be completely smeared as it runs across the screen. If you run the same test on a CRT, it will be crystal clear, with only a phosphor trail behind it. The display technology to obsolete CRTs for melee will come some day, but its not here yet.
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@upgamer_Nicki The gradual transition curve + sample-and-hold nature of LCDs leads to awful motion clarity. Melee is an incredibly fast game, and being able to clearly see objects in motion is absolutely essential. Pull up a blur busters test on your LCD at 60hz to see
blurbusters.com/category/testu…
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@SnazzyLabs As someone who would genuinely love an integrated VGA port on a modern laptop, I feel personally attacked.
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@BocaBola_ 1: Tired of games being user-hostile, financially predatory, or just disappointing
2: Massive steam backlog
3: The "Why spend $70 on this game when it will be $5 in a steam sale in 2 years" into "2 years later I dont care enough anymore" combo
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