Jonathan Stone

243 posts

Jonathan Stone banner
Jonathan Stone

Jonathan Stone

@SheriffStone

Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. https://t.co/wnjZIeOCaO

San Francisco Katılım Nisan 2010
15 Takip Edilen794 Takipçiler
Sabitlenmiş Tweet
Jonathan Stone
Jonathan Stone@SheriffStone·
For members of the computer graphics community who are interested in X alternatives, I wanted to highlight the excellent graphics.social instance that my colleague @jaxzin has created on Mastodon, and you can find me there at @SheriffStone" target="_blank" rel="nofollow noopener">graphics.social/@SheriffStone
English
1
6
22
3.2K
Jonathan Stone retweetledi
MaterialX
MaterialX@MaterialXcg·
MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). github.com/AcademySoftwar…
MaterialX tweet media
English
0
17
94
12.5K
Jonathan Stone
Jonathan Stone@SheriffStone·
@michae1becker Thanks for the kind words, and this is actually a great question for the ASWF Slack, where other teams in the USD/MaterialX space can weigh in. I believe you're already on our Slack, but I'll provide a link in case others are interested: aswf.io/get-involved/
English
0
0
1
42
Michael Becker
Michael Becker@michae1becker·
hopelessly smitten with the look of the MaterialX chess set
Michael Becker tweet media
English
1
0
3
541
Jonathan Stone retweetledi
MaterialX
MaterialX@MaterialXcg·
MaterialX 1.38.9 is released! This version adds support for environment prefiltering on the GPU, integrates improvements to the Graph Editor and Web Viewer from ASWF Dev Days, and introduces the first non-photorealistic rendering node library to MaterialX. github.com/AcademySoftwar…
MaterialX tweet mediaMaterialX tweet media
English
1
17
64
4.6K
Jonathan Stone retweetledi
MaterialX
MaterialX@MaterialXcg·
MaterialX v1.38.8 has been released! This version adds a rich set of new pattern nodes to the standard, and is the first MaterialX release with support for iOS builds, drag-and-drop loading in the Web Viewer, and MaterialX Python distribution through PyPI. github.com/AcademySoftwar…
MaterialX tweet media
English
1
22
84
8.7K
Jonathan Stone retweetledi
Prism Pipeline
Prism Pipeline@PrismPipeline·
We're excited to announce the open source release of a brand new @MaterialXcg editor: QuiltiX Create your materials in this artist friendly standalone editor. Download QuiltiX here for free: prism-pipeline.com/quiltix Developed by @ShadesOfOrange_ and Richard Frangenberg
Prism Pipeline tweet mediaPrism Pipeline tweet mediaPrism Pipeline tweet mediaPrism Pipeline tweet media
English
4
47
197
19.2K
Jonathan Stone
Jonathan Stone@SheriffStone·
Highlighting a second talk at tomorrow's Townhall, NVIDIA will present recent refinements to MDL shader generation in MaterialX, improving the level of visual parity across shading languages for common MaterialX examples.
Jonathan Stone tweet media
English
0
2
7
600
Jonathan Stone
Jonathan Stone@SheriffStone·
Highlighting one of the talks at tomorrow's Townhall, QuiltiX is a MaterialX graph editor developed by Prism Pipeline, built upon an open technology stack including MaterialX, USD/Hydra, and NodeGraphQt.
Jonathan Stone tweet media
English
1
3
9
966
Jonathan Stone
Jonathan Stone@SheriffStone·
Looking forward to the MaterialX Virtual Townhall on August 2nd, featuring a brand new open shading model from Adobe and Autodesk, MaterialX technology updates from Pixar and NVIDIA, and new MaterialX graph editors from Remedy Entertainment and IKEA. events.linuxfoundation.org/open-source-da…
Jonathan Stone tweet mediaJonathan Stone tweet media
English
4
21
85
11.5K
Jonathan Stone
Jonathan Stone@SheriffStone·
@winxamitosis Usually each vendor documents the set of MaterialX shading models that they support (both for import and export), as this can evolve quickly, and it would be tricky to keep an external list up to date.
English
0
0
0
24
Jonathan Stone
Jonathan Stone@SheriffStone·
@winxamitosis @winxamitosis Do you mean which shading models are available in different applications that support MaterialX? Arnold and Karma, for example, support all MaterialX shading models (e.g. Standard Surface, glTF PBR), but Unreal only imports Standard Surface for now.
English
1
0
0
47
Jonathan Stone
Jonathan Stone@SheriffStone·
@dpentecost @AtarayoSD @MaterialXcg For now, I believe it's an intentional choice that Apple supports only a subset of the MaterialX PBR nodes on VisionOS, but it should be straightforward for them to remap Standard Surface nodes to their supported set in the future.
English
1
0
1
113
Dave Pentecost
Dave Pentecost@dpentecost·
@AtarayoSD And now we try it - but RealityComposer Pro does not support the standard surface shader node from MaterialXView, in the .mtlx file that it saves. (See RCP screenshots). Maybe the MaterialX folks @MaterialXcg can help us to use it in #visionOS?
Dave Pentecost tweet mediaDave Pentecost tweet media
English
1
0
1
133
Yasuhito Nagatomo 🌙
Yasuhito Nagatomo 🌙@AtarayoSD·
MaterialX Viewer: supports MSL (Metal Shading Language) generation🌛 1. get the project from GitHub and build it or use the pre-build binary on macOS 2. run the app and load MaterialX file, and push 'G' key => Metal files will be saved GitHub: github.com/AcademySoftwar…
Yasuhito Nagatomo 🌙 tweet mediaYasuhito Nagatomo 🌙 tweet media
English
3
6
21
2.7K
Jonathan Stone
Jonathan Stone@SheriffStone·
Very impressed by the Apple Vision Pro announcement this morning, and there will be a technical deep dive into MaterialX and physically based shading in Reality Composer Pro on June 7th. developer.apple.com/videos/play/ww…
English
0
4
37
3.2K