Weiji Xie

16 posts

Weiji Xie

Weiji Xie

@Shi_Soul

Katılım Eylül 2015
393 Takip Edilen61 Takipçiler
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Weiji Xie
Weiji Xie@Shi_Soul·
Introducing our recent work, TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control TL;DR * Control humanoid robots via real-time revisable text prompt * Seamless switching between multiple skills Paper: text-op.github.io/static/pdf/pap… Check website&code
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Weiji Xie
Weiji Xie@Shi_Soul·
@ChongZitaZhang the actuator network looks like scaffolding: people add it when they haven't figured out true the sim‑to‑real gap, and take it out once they have.
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C. Zhang
C. Zhang@ChongZitaZhang·
We need actuator network -> we don't need actuator network -> we need actuator network...
C. Zhang tweet media
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Weiji Xie
Weiji Xie@Shi_Soul·
@MozarellaPesto @lucasmaes_ Interesting work! My question is how can you learn the action decoder without the action label? do you add another supervised learning loss for it?
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Matteo
Matteo@MozarellaPesto·
I extended LeWorldModel by @lucasmaes_ et al to no longer require action conditioning. It now learns controllable dynamics directly from raw video. It uses latent action modelling to self-learn discrete control codes between latent states. Hence 'La leWorldmodel' 👇👇👇
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Weiji Xie
Weiji Xie@Shi_Soul·
@JonEmbleyRiches Cool! just wondering, is there any plan to support parallel simulation & RL training?
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Weiji Xie
Weiji Xie@Shi_Soul·
@lok_s_h @jinrui82 thx for your like! seems you rewrite the original c++ deploy code in python, welcome to PR to TextOp repo if you like :)
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Lokesh Krishna
Lokesh Krishna@lok_s_h·
agentic engineering hardware code is thrilling. zero-shot port (CRC checks, FSM, motion loader, ob manager, etc). Prompt Jitter Prompt Done
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BoldHyun
BoldHyun@techvibekorea·
@Shi_Soul Mind blown! Text-driven skill switching for humanoids just gave the creative runway a tech upgrade. I can totally picture this debuting live onstage or elevating next-gen fashion shows.
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Weiji Xie
Weiji Xie@Shi_Soul·
Introducing our recent work, TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control TL;DR * Control humanoid robots via real-time revisable text prompt * Seamless switching between multiple skills Paper: text-op.github.io/static/pdf/pap… Check website&code
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Weiji Xie
Weiji Xie@Shi_Soul·
@maxleedev amazing! looking forward to this feature for long
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Weiji Xie
Weiji Xie@Shi_Soul·
🔥 Introducing KungfuBot – our whole body control framework for humanoid robots, now released & open-sourced! It enables high-speed, dynamic martial arts-like motions (e.g., spinning kicks) on platforms like Unitree G1. 🏠 kungfu-bot.github.io #OpenSource #HumanoidRobot #AI
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Weiji Xie
Weiji Xie@Shi_Soul·
@ZhongyuLi4 seems the feasible motions are too few( walk, run, wave) can we do sth more?
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Zhongyu Li
Zhongyu Li@ZhongyuLi4·
Command humanoids *directly* with natural language? Introducing LangWBC, a generative, end-to-end policy that turns natural language into real-world whole-body humanoid control! 💬→🦿Smooth, robust, surprisingly intuitive! See more 👉 LangWBC.github.io #RSS2025
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Weiji Xie retweetledi
Younghyo Park
Younghyo Park@younghyo_park·
🥽 Want to use your new Apple Vision Pro to control your robot? Want to record how you navigate / manipulate the world to train a policy? I developed an app for VisionOS that can stream your head / wrist / finger movements over WiFi, which you can subscribe on any machines using a simple python library. 🧵[1/6]
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Weiji Xie retweetledi
AK
AK@_akhaliq·
Zero Bubble Pipeline Parallelism paper page: huggingface.co/papers/2401.10… Pipeline parallelism is one of the key components for large-scale distributed training, yet its efficiency suffers from pipeline bubbles which were deemed inevitable. In this work, we introduce a scheduling strategy that, to our knowledge, is the first to successfully achieve zero pipeline bubbles under synchronous training semantics. The key idea behind this improvement is to split the backward computation into two parts, one that computes gradient for the input and another that computes for the parameters. Based on this idea, we handcraft novel pipeline schedules that significantly outperform the baseline methods. We further develop an algorithm that automatically finds an optimal schedule based on specific model configuration and memory limit. Additionally, to truly achieve zero bubble, we introduce a novel technique to bypass synchronizations during the optimizer step. Experimental evaluations show that our method outperforms the 1F1B schedule up to 23% in throughput under a similar memory limit. This number can be further pushed to 31% when the memory constraint is relaxed. We believe our results mark a major step forward in harnessing the true potential of pipeline parallelism.
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