Considering how to move forward with trick animations... cant really go full skeleton for pixel art, took an hour just to see how it will basically look like. Will probably go with a combination of a skeleton for some things, and sprite swapping for others.
Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' pcgamer.com/gaming-industr…
New Menu UI + Quest Menu UI prototype drop 👀
Still early, but the vibe is coming together.
What would you want to see in these menus?
Feedback is appreciated 🙏
#IndieGame#GameDev#UnrealEngine5#UIUX#PixelArt
@the08games I think that making the swords dual blade or any type of symmetrical blade could make it look better, and maybe a faster more springy animation for when they pop up? Cool character
My bullet-hell precision platformer just reached 2500 Wishlists on Steam! 🦇
Time to celebrate! With guns and dynamites! 🔥🎉
#indiegames#Steam#gaming#indiedev
Today I've reworked how the player gains health to a simple pickup! Since speed is a big part of the game, of course they'll need some help spotting it from afar...
#gamedev#solodev#ScreenshotSaturday
@ShmoolGames Nice work!
Honestly I prefer without the shadow shader, it's less distracting for the eyes. But I can see it as a useful thing to emphasis on obstacles or thing with height on the main slop.
DEMO for Sealed Bite: Extended is here!
Check it out if you like:
🧊 Metroidvania-style platformers
🍂 Vibrant pixel art
⚔️ Well-balanced difficulty
🏞️ Ethereal and unforgiving world
Don't forget to add Sealed Bite to your wishlist! 🐺✨
Steam link in bio
#indiegame#pixelart