Shmool Games

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Shmool Games

Shmool Games

@ShmoolGames

I'm a solo game developer working on prototypes at the moment.

Katılım Ocak 2026
165 Takip Edilen18 Takipçiler
Shmool Games
Shmool Games@ShmoolGames·
Spin spin spin :D
GIF
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Shmool Games
Shmool Games@ShmoolGames·
Considering how to move forward with trick animations... cant really go full skeleton for pixel art, took an hour just to see how it will basically look like. Will probably go with a combination of a skeleton for some things, and sprite swapping for others.
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Shmool Games
Shmool Games@ShmoolGames·
@TonyFraser4 I think it will definitely add some juiciness to it :) looks great
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Tony is making games
Tony is making games@TonyFraser4·
@ShmoolGames Yeah it immediately reverts back to original timescale, I do wanna add a lerp so it smoothly goes between slow motion and normal time :)
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PC Gamer
PC Gamer@pcgamer·
Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' pcgamer.com/gaming-industr…
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Shmool Games
Shmool Games@ShmoolGames·
@DevGenki The jump animation and movement is so clear... is it just playing with animation and speed? (Working on a jump in 2d top down and wondering)
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Shmool Games
Shmool Games@ShmoolGames·
@TRYPIXAGN Adorable :) i love it when the cursor gets special attention in a game environment.
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Shmool Games
Shmool Games@ShmoolGames·
Whoops :D Adding a jump to my player so we can start doing tricks and he a got a bit too excited...
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Shmool Games
Shmool Games@ShmoolGames·
@the08games I think that making the swords dual blade or any type of symmetrical blade could make it look better, and maybe a faster more springy animation for when they pop up? Cool character
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Pilgrim
Pilgrim@ArtOfPilgrim·
Hit me with the harshest reality about game dev
Pilgrim tweet media
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Shmool Games
Shmool Games@ShmoolGames·
@TheWulo Congrats! Didnt know you were doing this, will follow :) (shmulik from cl)
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Shmool Games
Shmool Games@ShmoolGames·
@Taikwy I like the animations, juicy :) The gunfire sounds, there is no reverb to it.. might add to the feeling of being in a field or clearing
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Shmool Games
Shmool Games@ShmoolGames·
Today I've reworked how the player gains health to a simple pickup! Since speed is a big part of the game, of course they'll need some help spotting it from afar... #gamedev #solodev #ScreenshotSaturday
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Shmool Games
Shmool Games@ShmoolGames·
@BenBoyerCode Thanks! I think I'll probably still play around with the harshness, I agree it also adds some clutter atm
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Boyer Benoît
Boyer Benoît@BenBoyerCode·
@ShmoolGames Nice work! Honestly I prefer without the shadow shader, it's less distracting for the eyes. But I can see it as a useful thing to emphasis on obstacles or thing with height on the main slop.
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Shmool Games
Shmool Games@ShmoolGames·
I need to spruce this game up if I want to get your attention! Trying out shadow shaders... If you like it, let me know! :)
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Sealed Bite: Extended | OUT NOW on Steam!
DEMO for Sealed Bite: Extended is here! Check it out if you like: 🧊 Metroidvania-style platformers 🍂 Vibrant pixel art ⚔️ Well-balanced difficulty 🏞️ Ethereal and unforgiving world Don't forget to add Sealed Bite to your wishlist! 🐺✨ Steam link in bio #indiegame #pixelart
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