the machine that BREATHES (Wishlist Now!)

198 posts

the machine that BREATHES (Wishlist Now!) banner
the machine that BREATHES (Wishlist Now!)

the machine that BREATHES (Wishlist Now!)

@ShweepGames

official games posting account of @choinheap https://t.co/yRESQVT7e1… https://t.co/u7WetbmBVK

🇨🇦 Made in Nova Scotia Katılım Mart 2020
0 Takip Edilen1K Takipçiler
DabMaster67
DabMaster67@dabmaster67·
@ShweepGames Hi good sir, i hope you are doing well. Im sorry to bother you but hows the game devolepment going? I love seeing this sneak peek and i miss this game vibe so much and i wish i could play the full game before i die :(
English
1
0
1
40
Michael_Porter
Michael_Porter@shawnporterz1·
@ShweepGames When I try to sign up for your newsletter it prompts me to pay for a mailchimp subscription. Might want to fix it. Game looks great.
English
1
0
1
37
DabMaster67
DabMaster67@dabmaster67·
@ShweepGames Can i get absolute geeked up from injecting too much stimpak in the same time? Does it make us percieve the world slower and makes the clock go slower?
English
1
0
1
11
the machine that BREATHES (Wishlist Now!)
Adding a "clock" mechanic. Whenever you do something significant, time will pass. Purely turn based and abstracted (It doesn't literally take you 10 minutes to pick up an item but it's a simulacrum of you exploring and rummaging through stuff)
English
5
15
90
10.8K
the machine that BREATHES (Wishlist Now!)
@Caneda617 haha yeah i don't want to create a situation where people have to replay a perfect sequence of events just for annoying filler completion sake. i'm above that... i hope!
English
1
0
1
44
the machine that BREATHES (Wishlist Now!)
Still figuring it out but I find it adds another dimension. It's not going to 100% dictate the game or anything but it will hopefully permutate into interest dilemmas!
English
0
0
3
267
the machine that BREATHES (Wishlist Now!)
eventually it comes down to predicting what the player actually wants to do bolted on a mostly size fits all solution. but yeah gamedev things
English
0
0
3
193
the machine that BREATHES (Wishlist Now!)
Some issues with this still, it's possible for both lines to hit a single tile object in a way it feels too precise. tiles are 16x16 and the pistol is abouuuut 14 pixels from the player's feet. easy to fix though
English
1
0
4
244
the machine that BREATHES (Wishlist Now!)
so aiming in top down 2d games is a pain. For awhile I've just been doing: fire a line from players feet to the destination. Then draw the actual laser/shot with an offset as if it was coming from the pistol. This makes sense... right?
English
1
1
31
910