SillyHat Studio

153 posts

SillyHat Studio

SillyHat Studio

@SillyHatStudio

We are Sillyhat Studio, passionate indie game developers creating immersive gaming experiences! 🎮

Czech Republic Katılım Nisan 2023
34 Takip Edilen85 Takipçiler
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Finally, 'Kletba Vlčího Moru' is complete! Play it now for FREE on Steam. 🎮
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Fixing Ledge Climb Be Like Fixing one thing in my game always breaks something else… Game dev logic. Follow the development of Tonikum 🌿 #gamedev #unity #indiedev
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
I Finally Fixed This Unity Shader Bug Resolved a foliage shader issue in my indie game, Tonikum 🌿. Surprisingly, it wasn't the shader but the SRP Batching optimization in Unity causing the problem. It's fascinating how unexpected sources can lead to tough bugs! #gamedev #unity
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Gamers Can't Resist This Every player recognizes this moment… You spot a tiny resource in the game and think: “Just this one.” Moments later, you're gathering everything in sight. These subtle mechanics are what make exploration exciting in my indie game, Tonikum. #gamedev
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Just One Tree With All Seasons 🌳 Just a simple tree… with all four seasons. Small details like this make the world feel more alive in my indie game. #gamedev #indiegame #pixelart
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
This One Mistake Cost Me My Life Game development is funny sometimes. You spend hours building movement systems, polishing jumps, adding fall animations and physics… This clip is from my indie game Tonikum, where movement is everything. #gamedev #indiedev #funnymoments #unity
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
I Found a Strange Plant in My Game… So I Hit It While working on my game, Tonikum, I found a wierd plant. I picked it up and then hit it, discovering it was more than it seemed. Stay tuned for exciting game development updates. #gamedev #indiedev #devlog #gamemechanics
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
I Found Unity’s Hidden Texel Value… I Thought I Solved It 🌿 Debugging shaders is ongoing. I found out that Unity automatically supplies a _MainTex_TexelSize value for textures. It worked flawlessly in the editor, but not in the build. #pixelart #devlog #gamedev
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Wait… It Actually Works?! 🌿 | Shader Fix Update I overhauled my leaf shader and resolved the build problem by substituting the Texel Size node with a set 64x64 value. But now the value... Stay tuned for more updates on my shader journey 🌿 #unity #gamedev #shader #devlog
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
This Shader Still Doesn’t Work in Build… 🌿 | Unity Dev Struggles Revisiting my foliage shader to fix build issues. It worked in the Unity editor but not in the build. I think I've found the problem. Stay tuned for more game development challenges. #unity #gamedev #shader
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Wait For It… 🌿 Introducing a new platform mechanic in Tonikum 🌿 The leaf platform appears strong but crumbles after a short time, then gradually reappears. Perfect timing is crucial. Ready for the challenge? Stay tuned for more indie game updates. #gamedev #wait #devlog
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Why My Unity Project Got So Slow | Unity Dev Struggles What started as a simple attempt to reduce domain reload time turned into a full system redesign. Now the project compiles faster — and the structure is much more scalable. #unity #gamedev #indiedev #devlog #spagetticode
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
I Finally Fixed Unity’s Domain Reload | Unity Dev Struggles After causing chaos in my project due to Assembly Definitions, I've finally resolved Unity's domain reload issue. Do you use Event Bus and Dependency Injection in your project? #unity #gamedev #indiedev #unity3d #devlog
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Assembly Definitions Ruined My Game | Unity Dev Struggles In an effort to fix Unity's domain reload issue, I added Assembly Definitions, but this decision led to chaos in my game, causing a surge of errors. The problem is ... What would you do? #unity #gamedev #indiedev #devlog
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Unity Domain Reload Is Getting Out of Control | Unity Dev Struggles I carefully sorted everything into separate directories, establishing clear frameworks and order. Yet, now the domain reload durations in Unity have become significantly worse. #unity #gamedev #indiedev #devlog
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
Does This New Tileset Actually Work? We've recently introduced a fresh grassy plains tileset to Tonikum 🌱. It's still in the early stages, but the world is beginning to feel much more vibrant. What are your thoughts, does this combination work for you? #gamedev #indiedev
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
It Was 750… Then This Happened I initially arrived to celebrate reaching 750 subscribers, but the numbers kept climbing! I'm incredibly grateful for all the love and support ❤️ Can X beat YouTube with just 80 followers? #gamedev #indiedev #milestone #devjourney
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SillyHat Studio
SillyHat Studio@SillyHatStudio·
The Game Did This Automatically… Dealing with low ceilings was frustrating, so I eliminated the need for players to press a button. Now, the game manages it automatically. Is this a clever innovation or a bad design choice? #gamedev #unity2d #indiedev #gamedesign #devlog
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