Sabitlenmiş Tweet
SillyHat Studio
153 posts

SillyHat Studio
@SillyHatStudio
We are Sillyhat Studio, passionate indie game developers creating immersive gaming experiences! 🎮
Czech Republic Katılım Nisan 2023
34 Takip Edilen85 Takipçiler

Gamers Can't Resist This
Every player recognizes this moment…
You spot a tiny resource in the game and think: “Just this one.”
Moments later, you're gathering everything in sight. These subtle mechanics are what make exploration exciting in my indie game, Tonikum.
#gamedev
English

Just One Tree With All Seasons 🌳
Just a simple tree…
with all four seasons.
Small details like this make the world feel more alive in my indie game.
#gamedev #indiegame #pixelart
English

This One Mistake Cost Me My Life
Game development is funny sometimes.
You spend hours building movement systems, polishing jumps, adding fall animations and physics…
This clip is from my indie game Tonikum, where movement is everything.
#gamedev #indiedev #funnymoments #unity
English

I Found a Strange Plant in My Game… So I Hit It
While working on my game, Tonikum, I found a wierd plant. I picked it up and then hit it, discovering it was more than it seemed. Stay tuned for exciting game development updates.
#gamedev #indiedev #devlog #gamemechanics
English

Why My Unity Project Got So Slow | Unity Dev Struggles
What started as a simple attempt to reduce domain reload time
turned into a full system redesign.
Now the project compiles faster — and the structure is much more scalable.
#unity #gamedev #indiedev #devlog #spagetticode
English

This Is the World Being Generated… #gamedev #gamejam #unity #worldgeneration #devlog
Unveiling the process of world generation in Out of Money. Watch the step-by-step animation. I delve into the mechanics in detail in the complete video on YouTube.
Video:bit.ly/4azjLsJ
English

It Was 750… Then This Happened
I initially arrived to celebrate reaching 750 subscribers, but the numbers kept climbing! I'm incredibly grateful for all the love and support ❤️
Can X beat YouTube with just 80 followers?
#gamedev #indiedev #milestone #devjourney
English

Auto Crouch Is Much Simpler Than You Imagine
I didn't create any complex system. No elaborate animation mechanisms. It's merely a collider... and a simulated input. Sometimes simplicity is best.
#gamedev #indiedev #unity #programming #gamedesign #gamefeel #devlog #Tonikum
English

The Game Did This Automatically…
Dealing with low ceilings was frustrating, so I eliminated the need for players to press a button. Now, the game manages it automatically. Is this a clever innovation or a bad design choice?
#gamedev #unity2d #indiedev #gamedesign #devlog
English