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SilverWynne
156 posts

SilverWynne
@SilverWynne
Video Game Studio. Trust The Process.
Katılım Ağustos 2014
5.1K Takip Edilen16.8K Takipçiler

With the layer speeds already set, it is now just a matter of adding details to the scenery.
The improvement is very noticeable.
#indiedev #gamedev #indiegame #madewithunity
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Testing different depths. I also changed the layer speeds to make it feel more realistic.
It looks quite a bit better now.
#indiedev #gamedev #indiegame #madewithunity
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Second layer already.
I tweeted twice in the same day. It's all good, don't worry.
#indiedev #gamedev #indiegame #madewithunity
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First layer of ground already paved. I've also given it a little styling change.
#indiedev #gamedev #indiegame #madewithunity
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@ericdaily Dont worry. All comments are welcome. Thank you for your contribution. I'm always looking for people's opinions so I can keep improving.
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@SilverWynne I kind of feel like animation needs to hold a frame or two extra on the full swing key frames. To imply the changing of direction/inertia. Unsolicited feedback, sorry
English

Dust in the jump, dust in the dash, but I had not added the effect when the character is running.
I apologize.
#indiedev #gamedev #indiegame #madewithunity
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New and last addition to finalize the dynamics of the destruction of the scenery:
A small cloud of dust will be released from the objects that are destroyed in the levels.
#indiedev #gamedev #indiegame #madewithunity
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This is how the destruction of objects has evolved in Amets. The whole process in a single video.
#indiedev #gamedev #indiegame #madewithunity
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@3digitthreads I will upload more progress shortly. Lots of progress, I hope.
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The destruction of objects and elements that are part of the environment will be possible in Amets.
#indiedev #gamedev #indiegame #madewithunity
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At the same time, and to improve the game feeling, objects will be destroyed in different ways depending on where the player decides to hit them.
#indiedev #gamedev #indiegame #madewithunity
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A skill like "dash" should give us some sense of speed. Raising a little dust as the player uses it will help to achieve that feeling.
Remember: There is never enough detail.
#indiedev #gamedev #indiegame #madewithunity
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I used the same concept of the waves, but this time when you eliminate an enemy.
Much shorter, insinuating that everything around you is nothing more than a dream...
#indiedev #gamedev #indiegame #madewithunity
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I added a new wave effect in the camera to show the boss's fury.
The final scene of the level needs to be transcendental.
#indiedev #gamedev #indiegame #madewithunity
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