Simon ▶darkside◀ J @[email protected]

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Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud banner
Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud

Simon ▶darkside◀ J @[email protected]

@SimonDarksideJ

Indie community developer for the new world order. Best selling author, Windows & Xbox MVP UK and Master Chief of @Zenith_Moon studios

North West, UK Katılım Ekim 2008
1.3K Takip Edilen1.8K Takipçiler
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Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud
I often get asked, "What on earth do you tweet about, it seems random" In short, I use Twitter to: * Promote indie devs * Share critical and interesting #gamedev info * Share new tips and tricks I find * Things that made me laugh or cry I'm all about gamedev, on all platforms.
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Simon ▶darkside◀ J @[email protected] retweetledi
MonoGame
MonoGame@MonoGameTeam·
The 1st episode of MonoGame Spotlight will be premiering TODAY! When: TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET! Premiering on: YouTube: youtube.com/watch?v=Ot3KUY…
YouTube video
YouTube
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Simon ▶darkside◀ J @[email protected] retweetledi
MonoGame
MonoGame@MonoGameTeam·
Join Simon Jackson (@SimonDarksideJ) TODAY (13/11) for the next episode of MonoGame University. When: Every Thursday @ 11:00 EDT, 15:00 UTC/GMT, 16:00 CET Streaming links here - monogame.net/blog/2025-10-2… Today he's continuing with the "Getting Started with 2D" tutorial.
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MonoGame
MonoGame@MonoGameTeam·
The new Content Builder Project is one of the hottest things coming in MonoGame 3.8.5 preview release. It aims to greatly simplify asset management for MonoGame projects. Read our blog post - monogame.net/blog/2025-11-0… and watch the related video (link in the blog post).
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MonoGame
MonoGame@MonoGameTeam·
Join Simon Jackson (@SimonDarksideJ) TODAY (4/11) for the some extra Code Time! When: Tuesday @ 11:00 EDT, 15:00 UTC, 15:00 BST, 16:00 CET Today he'll be doing a deep dive on the NEW Content Builder project (replacing the MGCB-Editor). Stream Links : monogame.net/blog/2025-10-1…
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MonoGame
MonoGame@MonoGameTeam·
In order to address some key policy changes by Apple and Google the MonoGame Foundation is pleased to announce the patch release of v3.8.4.1! More details can be read here - monogame.net/blog/2025-10-2…
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Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud
Open Hours is today 16:00 UTC (17:00 BST), be there or be square as we announce more streaming and a fantastic guest takes the stage and starts to take shape! #MonoGame #GameDev
MonoGame@MonoGameTeam

Join us this Wednesday for our 13th "Open Hours" AMA When: Wednesday 15th of October @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET Details here: monogame.net/blog/2025-10-1… The blog post has links to watch us on YouTube, Twitch and Facebook See you there!

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Angel D. Muñoz
Angel D. Muñoz@angel_d_munoz·
Looks like path finding is now working. Since it was Sunday and I touched a bit of grass, I delegated this feature to a Copilot coding agent. So, I went to the bakery for some bread and coffee while this was being done by a bot in a PR Oh this is #fsharp and #monogame btw
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Röbîn 🥩
Röbîn 🥩@CarnivoreKing88·
@SimonDarksideJ @EricRichards22 Not sure. Maybe. I do a bunch of operations using a few compute shaders prior to rendering, but it could perhaps be possible to write them all into steps in a fragment shader or something. But this is what I wanted to avoid if possible.
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Röbîn 🥩
Röbîn 🥩@CarnivoreKing88·
Bro I don't want to learn C++
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Röbîn 🥩
Röbîn 🥩@CarnivoreKing88·
@EricRichards22 Monogame is nice but until they get those compute shaders in idk how I feel about it. I think Stride3D is a fork of SharpDX but I am not really looking for an engine, just a framework. But maybe just trying C++ with SMFL or something again could be worth it.
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