𝘚𝘭𝘪𝘱𝘛 🔞

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𝘚𝘭𝘪𝘱𝘛 🔞

𝘚𝘭𝘪𝘱𝘛 🔞

@SlipperyT

⚠️ADULT content (𝘴𝘰𝘮𝘦𝘵𝘪𝘮𝘦𝘴)⚠️ Making stuff in 3D ▪︎ Learning #b3d ▪︎ Help me eat - https://t.co/TGiEQlqrOl

Dangerously Cheesy Katılım Aralık 2018
682 Takip Edilen498K Takipçiler
𝘚𝘭𝘪𝘱𝘛 🔞
@ZestyMutt That's awesome! Looks really clean without the tris and the even quads. My older character models are an absolute hot mess to deal with topology-wise so it'd be best to re-do them entirely inside of Blender
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jorble 🍋🔞
jorble 🍋🔞@ZestyMutt·
@SlipperyT yeh!! most of the manual stuff is just making everything quads instead of tris and subdividing so it all bends nicely when you rig it just as an example heres a conversion i did partially a while back, left is fixed & right is unfixed;
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IamCringe 🔞🇨🇦🏳️‍⚧️ (hiatus)
Yo @SlipperyT I've been thinking of remaking/remodeling Jenny with the new style (vertex editing) & also more-so just in my style of modeling If jenny does well I could also do bia again and/or others too! That is if you're alright with it and maybe you could even use them 👉👈
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Wowzers
Wowzers@HentaiBoiyo·
@SlipperyT Really damn rough because I love what you've done with her, she's hella cute. Hope that more people can accept that you wanna do other things as an artist.
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𝘚𝘭𝘪𝘱𝘛 🔞
@OakapacityFR Old Jenny design, I agree. The human Jenny model? Consider her a V1 in design. It's new to me, but we can only get better from here, right?
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Oakapacity
Oakapacity@OakapacityFR·
@SlipperyT cant lie, this one is better than both the new and old ones
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𝘚𝘭𝘪𝘱𝘛 🔞
I've had some folks asking me for that one Minecraft Jenny ref I had tucked away, so go crazy 🤨 Refs by me
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𝘚𝘭𝘪𝘱𝘛 🔞
@ZestyMutt That sounds promising, I personally haven't seen any conversions or tried doing it, but I do remember that concept of converting models from MI to other engines being a neat idea. Great to hear it's an actual thing you can do now 😌
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jorble 🍋🔞
jorble 🍋🔞@ZestyMutt·
@SlipperyT @IamPahealCringe .obj conversion is possible with vertex editing and probably even a fair bit easier! but *some* retopology is still needed to fix certain errors in the conversion process, not nearly as bad as it was before tho LOL
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𝘚𝘭𝘪𝘱𝘛 🔞
@Sofya_ArtGame No kidding, that's why I leave it to people who know what they're doing. I could learn, but nothing would ever get done I promise you The farther I dip my toes into 3D, I get why there's 1,000+ departments for every little thing 😬
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𝘚𝘭𝘪𝘱𝘛 🔞
@Sofya_ArtGame Well, thank you! It's incredibly tedious to get everything to work, especially since idk what I'm breaking half the time. She might look nice, but she still has a lot of issues. Her face and general weights are all wack now after my edits but she's getting fixed up (eventually)😌
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Homangolus
Homangolus@homangolus·
Heard a certain someone's getting a model @SlipperyT
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𝘚𝘭𝘪𝘱𝘛 🔞
@IamPahealCringe Thank you, but to be fair, I've only done the facial & body tweaks to the base model. I have no business getting into the nitty-gritty technical parts when it comes to modeling & rigging 🤷‍♂️ I wanted to share a little side-by-side about what I did to the original model
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天使
天使@Tenshirocreeper·
@SlipperyT Why do I actually want to see this as an actual animation
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The_Pheonix_King
The_Pheonix_King@The_PheonixKing·
@SlipperyT As great as the new one looks, you would be correct in such statement
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