Slipspace Entertaiment

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Slipspace Entertaiment

Slipspace Entertaiment

@SlipspaceE

Quality Halo Memes on YouTube: https://t.co/fuMYEbiymq Patreon: https://t.co/Pmk7ybFxvI Discord: https://t.co/w90e6sPqDO

Katılım Eylül 2019
72 Takip Edilen1.2K Takipçiler
Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
The Halo remake isn’t my favorite way to experience CE, but I still had fun playing it. Most of my complaints happen within the cutscenes, not the actual gameplay.
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
@Hellishfurball2 I guess a better word would’ve been foreshadowing or setting up Miranda like I think it’s appropriate to mention her in this game but I think this scene is just a bit much
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Furball
Furball@Hellishfurball2·
@SlipspaceE Tying Keyes to Miranda?? Did no one realize shes his daughter in the first 2mins of H2? I guess Lord Hood could've been more clear when he said: "Commander Miranda Keyes. Your father's actions were in keeping with the highest traditions of military service"
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
I like tying Keyes to Miranda, but this feels a bit forced. I’d rather he just gives Chief the pistol. Cause after the Flood gets him, he whispers “Miranda.” Chief giving her the pistol in Halo 2 without being told I feel would hit way harder
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Scoot
Scoot@scooticidal·
@SlipspaceE I’ll keep saying it, but I think he should’ve accepted the magnum when Chief saved him on T&R, with Chief taking it back after killing him in Keyes without saying anything. Would’ve made it hit a lot harder
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cutoffs.io
cutoffs.io@cutoffs_io·
🇺🇸🇮🇳 Xbox Indian CEO Asha Sharma just announced firing 3,200 Americans. She filed for 5,000 H-1B visa hires this year. Asha was appointed CEO of Xbox in February by Indian Microsoft CEO Satya Nadella.
cutoffs.io tweet mediacutoffs.io tweet mediacutoffs.io tweet media
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
Alright man, I’m glad you like Halo 5. I played the hell out of it too, so I’m not acting like the game had nothing good in it. I just think it’s closed-minded to say all the criticism was fake, fabricated, or some community conspiracy. Halo 5 had strengths, but it also had real issues people were allowed to criticize. You can think those issues were overblown, but pretending they didn’t exist is where I disagree.
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
Then by your own standard, Halo 5’s Chief/story criticism counts. Frank O’Connor said the criticism Halo 5 took for storytelling was “absolutely merited” and Bonnie Ross also acknowledged that removing split-screen from Halo 5 was a mistake they did not want to repeat going forward. Halo 5’s squad structure was partly a gameplay fix. 343 wanted co-op integrated into the story instead of extra Chief clones, so they built the campaign around two four-person teams. That means the story was shaped to solve a “gameplay problem”, and my criticism is that the writing didn’t develop Blue Team or Osiris enough to justify that tradeoff.
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
Developer admission can support a criticism, but it can’t be the only way criticism becomes valid. If fans can point to how a mechanic, encounter, sandbox, or campaign structure functions in the actual game, they can criticize it without needing a developer to later confirm it. Otherwise criticism only becomes “real” after the creators agree with it, which makes no sense. And by that logic, if 343 admitted Halo 5’s squad structure was built around solving the co-op “Chief clones” problem, then that should count too. The story had to justify a gameplay-driven structure, and a lot of people think it didn’t develop Blue Team or Osiris enough to make that work.
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Thel
Thel@ThelVanDamne·
@SlipspaceE What? If a develop flat out says that this mechanic or decision was not what we planned it to be, that makes it a FLAW. … what? Are we being serious here?
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
The BR was strong, but it wasn’t your default spawn weapon across the whole game. Halo 5 built a lot of its combat around everyone spawning with a precision weapon that was useful at basically every range. So yes, Halo 3 had precision weapon influence, but Halo 5’s precision dominance was baked into the baseline player kit in a different way. That’s a sandbox criticism, not just preference.
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
So criticism only counts if the developers admit it later? That seems way too narrow. Fans can criticize sandbox balance, campaign structure, missing features, repeated boss encounters, or removed modes based on the game itself. Developer acknowledgement can support a criticism, but it shouldn’t be required for the criticism to be valid.
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Thel
Thel@ThelVanDamne·
@SlipspaceE There over-reliance on the subtle approach to their storytelling (that they spoke about in interview) These are actual criticisms as they are flaws acknowledged by the designers of the game as flaws
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
CE the pistol absolutely dominates that sandbox, and I’d agree that’s a real flaw that’s why it’s a meme to the community. But I don’t agree that Halo 3 has the same problem. Halo 3 had the BR, but the projectile travel, spread, slower kill time, equipment, dual-wields, and map design gave the rest of the sandbox more room to breathe. That’s kind of my point though. We can argue the degree of the flaw. But the criticism itself is still valid if it’s based on how the sandbox actually functions. So if CE’s pistol dominance counts as a valid gameplay criticism, then Halo 5’s precision-heavy sandbox can also be criticized on the same grounds.
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Thel
Thel@ThelVanDamne·
@SlipspaceE Using your precision weapon dominant argument. 1. CE, 2 and 3 all suffered from this. Bungie spoke about this. The flood being destroyed by the explosion of the ring. It undermines and defeats the purpose of the ring.
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
I’m not asking for varied boss fights “for the sake of it.” I’m saying gameplay variety matters in a video game. A story reason can explain why the Warden keeps returning, but it doesn’t automatically make repeated Warden encounters enjoyable or well-designed. Story context and gameplay execution are different things. You can justify something narratively and still have it be repetitive mechanically.
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Thel
Thel@ThelVanDamne·
@SlipspaceE You want varied boss fights for the sake of it over than telling a story. This is why your “flaw” statement is fallacious. I don’t understand what you’re not getting.
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
Even if we narrow it only to gameplay, Halo 5 still has arguable sandbox flaws. The sandbox is too precision-dominant. Precision weapons are effective across too many engagement ranges, which makes long-range combat too safe and reduces the role of more situational weapons. That is a gameplay criticism. It’s about weapon balance, engagement ranges, and whether the sandbox gives enough meaningful reasons to use anything besides precision weapons.
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Slipspace Entertaiment
Slipspace Entertaiment@SlipspaceE·
The Warden criticism isn’t that every fight is literally identical. It’s that the campaign leans too heavily on the same boss concept instead of giving players more varied major encounters. A lore reason for why he keeps coming back doesn’t automatically make that good gameplay. And “most people don’t use split-screen” still doesn’t mean “nobody cares.” Split-screen was a core Halo feature for years. Removing it is a valid criticism, even if 343 decided it wasn’t worth the technical cost anymore.
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