Snov

2.1K posts

Snov

Snov

@SnovFlame

Katılım Mart 2023
896 Takip Edilen30 Takipçiler
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Ruck
Ruck@RuckRuckster·
Made this guy for a character design contest
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busytadpole
busytadpole@BusyTadpole·
@JSFILMZ0412 I would rather create 10,000 finished projects a year than make 10 projects slowly with too much consideration and planning. And imo speed painting are useful for plenty of things
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JSFILMZ
JSFILMZ@JSFILMZ0412·
AI hater: Ai filmmaking is a shortcut. Me: What do you do? Ai hater: I draw concept art.... Me: Cool so 2-5% of the entire process. You cannot lecture us about taking shortcuts when your portion is only a small percentage of the process.
Reid Southen@Rahll

AI 'filmmaking' is a shortcut and a trap, especially when speed is used as some kind of positive, attention grabbing metric. In the mid-2000s, there was a trend called speedpainting that was popularized by extremely talented digital artists. They could whip up a nice painting in a very short amount of time, often 30 minutes to an hour, using custom brushes and workflows. A lot of green artists, myself included, misunderstood the concept, and thought it was a technique unto itself and pursued it. It seems so quick and easy, why spend so much time on a painting when you could do it FAST? It didn't take long to realize my work wasn't very good and I didn't know what I was doing. The bitter pill to swallow was that what I thought was a shortcut and quick ticket to success was in fact just highly skilled people working very quickly. They'd honed their abilities and process in a way to allow them to quicken the pace of certain types of work. But speed comes with skill, not the other way around, and sometimes you need to slow down to speed up. I see AI filmmakers, and AI creators in general, falling for the same trap. They think they've found a shortcut in the form of a new, accessible technique, but because they largely don't understand filmmaking, and are attempting to skip to the end result as quickly as possible, what you get is the same thing we got in the mid-2000s with digital art... a lot of mediocre to bad work with no real vision or understanding of the medium or fundamentals that are required to engage with it effectively. If you want to make movies and art, there is no magic button or shortcut, you actually have to put in some real effort. I knew an artist who didn't think they needed to learn perspective, they just used shortcuts and tricks, and it was always apparent that no matter how good their design or idea was, there were always blatant flaws across the image. Their refusal to learn essentially put them in artistic stasis, they never progressed past a certain point in that regard. AI isn't your friend or some great equalizer, it's designed to put you in stasis so you have to rent your abilities from a server somewhere and hope the model doesn't change or disappear or become too expensive some day. Invest in real skills, invest in yourself, reject the automation of creativity and reject speedslop. Good things come with time, effort, and intention, not from speeding through checkpoints as quickly as possible.

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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
Paintings by American artist and illustrator Wayne Barlowe
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@TheBatmanlogic·
Concept art for The Batman. (2022)
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Frogmouth
Frogmouth@yumcarton·
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proxmius Karama.
proxmius Karama.@KaramaSeal·
West African swords from Mali to Yoruba to akan to Fon
proxmius Karama. tweet mediaproxmius Karama. tweet mediaproxmius Karama. tweet mediaproxmius Karama. tweet media
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Museum
Museum@DailyClassicArt·
Ludvig Munthe - "Wooded Landscape in Snow" (1870)
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Chicot
Chicot@parianmarble·
Domenico Ferri
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Dome
Dome@Dome_morf·
As you head towards the distant watchtower, you encounter a dire giant horseman
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PmAmTraveller
PmAmTraveller@pmamtraveller·
"Ammonite" by artist Markus Vesper.
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早柚Sayu
早柚Sayu@descendinight·
💍
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Alexander's Cartographer
Alexander's Cartographer@cartographer_s·
Graveyard of Dreams - Stanislaw Trojanski
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MΛЯIПΛ
MΛЯIПΛ@oscillate23·
The Grim Reaper, 1905 by Heinrich Lefler
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okazakitomohiro
okazakitomohiro@oo_kk_aa·
ニャッキの伊藤有壱さんにお声掛け頂き、コマ撮りの展覧会に一作家として参加しています。私はコマ撮り分野ではない場所から活動をはじめて、デザインの視点でのコマ撮りに取り組んできましたが、今回初めてコマ撮り界の本丸の方々とご一緒でき嬉しいです。今6年目のマッチ撮影素材等を展示しています
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