SoSnake

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SoSnake

SoSnake

@SoSnake13

Grand magicien manette en main 🎮, 70% de mon existence est composée de jeux vidéo, les 30% restants à découvrir en dlc. #Prof👨🏻‍🏫

Marseille, France Katılım Haziran 2014
64 Takip Edilen3.5K Takipçiler
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SoSnake
SoSnake@SoSnake13·
Clairement, on tient le jeu de l’année !
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PlayStation@PlayStation·
Ready, Chief? Just over a week until Halo: Campaign Evolved hits PS5 on July 28
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Le Bruit
Le Bruit@JamesBond390274·
@SoSnake13 @HerbDeal Tu te drogues mon ami Et pourtant j ai 100% mgs V avec plus de 1500 h et participe a la dénucléarisation avec mon pseudo au générique
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Le Bruit
Le Bruit@JamesBond390274·
@SoSnake13 @HerbDeal Danse ce cas là on se fait chier depuis tlou 2 qui est un meilleur mgs que les 5 reuni
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SoSnake
SoSnake@SoSnake13·
@void_ng Le gameplay reste largement meilleur mdr , surtout qu’il a été amélioré avec des éléments du 4 et 5
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moon_nine
moon_nine@void_ng·
@SoSnake13 Oui mais t’as aussi défendu l faux remake qu’est metal gear solid 3 qui recycle des animations veille de l’ancien jeu et ne change rien tout ça pour 80€🔥
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SoSnake
SoSnake@SoSnake13·
@lerga19 Ça tombe bien, t’as beaucoup de jeux sur PS3 avec d’excellents gameplay, au hasard, MGS V GZ
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Je dis ça je dis rien
@SoSnake13 De quoi tu parle ? Le jeux a 13 ans ya aucun recyclement et a sa sortie le gameplay était juger très bon et reste encore potable en 2026 ya pire avec des jeux bcp plus récent hein. Ce ragebeat sur rockstar on dirais les anti Apple sérieusement …
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Herb Deal
Herb Deal@HerbDeal·
@SoSnake13 Il recycle de quoi ? Le jeu a 13 ans, 2013 ! PS3 !
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SoSnake
SoSnake@SoSnake13·
@enyaxx_ MGS V est sorti sur PS3 aussi
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enyaxx
enyaxx@enyaxx_·
@SoSnake13 Mais le jeu a 13 ans, il est sortit en 2013 sur PS3 mdrr
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SoSnake
SoSnake@SoSnake13·
Selon Jason Schreier, de nombreux responsables de studios chez Xbox détestent le Game Pass ! À leurs yeux, le service a détruit la valeur de leurs jeux. Dans l’ensemble, il dévalorise les jeux et a un effet néfaste sur l’ensemble de l’industrie.
SoSnake tweet media
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VayneHunters
VayneHunters@Vayne_Hunters·
@SoSnake13 Le gameplay était tellement excellent. Quel dommage d'en avoir fait un GAAS à la con répétitif...
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SoSnake
SoSnake@SoSnake13·
Anthem , quel ÉNORME gâchis 🫤
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SoSnake
SoSnake@SoSnake13·
@Brian_PnT @ADanancher J’avais souvenir de deux phases comme ça , avec les mini wagons et une avec les buissons. Dans les deux , tu devais pas te faire repérer
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Brian Le Duigou | Point'n Think
@SoSnake13 @ADanancher T'en as qu'une mdr. On te donne le CHOCOBO sans rien faire à Costa/Corel, Gongaga et Cosmo. À Nibelheim c'est un mini jeu où il faut le guider au milieu de fleurs carnivores.
GIF
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SoSnake
SoSnake@SoSnake13·
@ADanancher @Brian_PnT En fait, il faudrait des défis variés à la gilgamesh, ça pour le coup, c’était vraiment cool Par contre, faut vraiment virer les phases d’infiltration pour les chocobos , j’avais envie de me tirer une balle à chaque fois
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CatSamourai
CatSamourai@ADanancher·
@Brian_PnT @SoSnake13 Chasse/défis, tour, mini-jeu, espers… J’avais vraiment l’impression de cocher des cases et de tourner la page à chaque région pour recocher les mêmes cases 🥲 Et alors Chadley… J’espère qu’il se fera écraser par une des Armes dans Révélation 😌
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PSG⭐
PSG⭐@FrenchExecutor·
@SoSnake13 En plus il a déjà tourné plusieurs mois du coup c’est genre 3/4 mois foutu en l’air
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Alir 🇨🇭
Alir 🇨🇭@AlexandreNGamR·
@SoSnake13 Ca va moins rigoler quand on se rendra compte que c'est un jeu service. Ou pas.
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SoSnake
SoSnake@SoSnake13·
Initialement développé par Bethesda Game, The Elder Scrolls 6 est maintenant co-développé avec ZeniMax Online Studios
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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