Sol Heroes

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Sol Heroes

Sol Heroes

@SolHeroes69

The best Solana idle RPG. Play to earn. Play here at : https://t.co/pxM0gSeW2Q

Katılım Temmuz 2026
10 Takip Edilen456 Takipçiler
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Sol Heroes
Sol Heroes@SolHeroes69·
Website: https://solheroesDOTxyz/ Twitter for the game : @SolHeroes69 Launch pad website: https://launchboy.DOTxyz/ TOKEN ADDRESS: BoyadEwQShy2qjTHbMDKD3m16KpRUU6q8GfnYMo7rFGZ
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Sol Heroes
Sol Heroes@SolHeroes69·
Claim queue was clogged. It's been fixed. Go buy your new upgrades now!
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鸡蛋里并没有放葱🔶BNB
Man, this is basically a direct copy of TBH on Steam, but it has a lot of bugs and many of the numbers are wrong. Here are several issues you need to fix. These problems are why the game died so quickly: 1. Chests from Normal dungeons can drop Divine- and Cosmic-tier materials. This means players can simply create alt accounts instead of investing in the game. Chests should have different quality tiers. Normal, Nightmare, Hell, and Torment chests should each belong to a different tier. Divine and Cosmic materials should only be unlocked through higher-tier chests, with their drop rates increasing as the chest tier rises. 2. Low-level crafting materials such as leather, copper bars, and silver ingots should not be able to produce high-quality equipment. This design accelerated the game’s collapse. Look at the Cosmic-tier equipment being crafted now; most of it is barely above level 10. The system has become a paradise for players running multiple alt accounts. You clearly have not created an account and properly experienced the game yourself. This design gives players one obvious answer: run multiple alt accounts. The return is far better than investing in one strong main account. The serious high-spending players are still watching and have not even entered the game yet, but low-level players have already overwhelmed its economy. You turned what should have been a 30-day project into a three-day one. Do not blame players for being angry. The balancing is extremely unreasonable. 3. The rune pricing is wrong. The skills added by runes do not seem to work, and their stat bonuses are easily outperformed by random equipment from the marketplace. This punishes paying players. Passive skills also do not seem to work, so spending money gives players zero benefit. It feels like a scam, and naturally nobody wants to spend. Active skills may also have problems. 4. The game has a front row and a back row, but after the front row dies, the boss moves in front of the back row and still cannot kill the back-row heroes. Damage numbers appear, but the damage does not actually take effect. Does this mean players only need to build one back-row hero? That is not right. It reduces token consumption and lowers demand within the game. 5. Do the pet bonuses actually work? Are they being applied correctly? They also feel like they have no real effect. DM me when you have time and we can discuss this. In this round, you essentially paid for their entry tickets, gave money to players who invested nothing, and punished the paying players. This game mode is genuinely fun, but you need to fix it and rebalance the numbers properly. Many people lost money because of your design. Who could have expected that all these things would be useless? You can give my feedback to your AI and have it audit these issues against the game’s code. Rework the game before releasing it again. You lost another group of paying players this round. At this point, only the free-to-play players are happy with you.
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Sol Heroes
Sol Heroes@SolHeroes69·
In game chat with item linking. Have fun boys!
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Sol Heroes
Sol Heroes@SolHeroes69·
@MamooXJamal Fixed! There was a 10 minute safety cooldown. We changed the code to keep it secure and around 1min now!
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Sol Heroes
Sol Heroes@SolHeroes69·
Some boys are stacking up real profit at the item market place. Take a Screenshot and paste your *best* item listing below. It's free advertising :)
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Sol Heroes
Sol Heroes@SolHeroes69·
Congratulations to Byte69, the 1st player arriving at torment difficulty. Now he still has the 3 acts to go before killing the final boss. Will anyone be able to catch him?
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Sol Heroes
Sol Heroes@SolHeroes69·
We're thinking about MAYBE rolling a ingame chat. You could use that to advertise your items, share builds etc. What do you think?
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Sol Heroes
Sol Heroes@SolHeroes69·
2k users on the first 24h
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Sol Heroes retweetledi
Melly
Melly@bubbleman1975·
Still dominating Rank 1 and we killed World First Nightmare Boss! You want to get started and need some tips hit me up per dm or comments Feel Free to use my Ref Code: solheroes.xyz/?ref=Melly
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Melly
Melly@bubbleman1975·
@Tunisback2025 well if th Dev wont change it you gonna join it. What am I supposed to do
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Sol Heroes retweetledi
Skely
Skely@123skely·
Cleaning up some minor Ui things for Sol hero’s today. Everything is going smooth. Checked the referrals are all out. If you see “pending” that means the person you referred hasn’t used it. It’s not a bug. Example below 👇
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Sol Heroes retweetledi
Mr.Papaya | HV-MTL
Mr.Papaya | HV-MTL@smokerkillah·
FINALLY!! Someone did it!! TBH on blockchain! This is SOL HEROES, an idle RPG on Solana made by @123skely . Just launched 3h ago... we are early. keep an eye on it. PLAY-> solheroes.xyz/?ref=PAPAYA
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Sol Heroes retweetledi
expect
expect@expect_21·
Been grinding @solheroes69 for a hours now, and I think it's one of the easiest AFK idle games I've played on Solana. No constant clicking. No staying online for hours. Just set up your heroes and let them work. Use my ref code: solheroes.xyz/?ref=expect
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Sol Heroes
Sol Heroes@SolHeroes69·
@i_play Can I borrow it real quick? Plssss, I'll give it back tomorrow
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Sol Heroes
Sol Heroes@SolHeroes69·
1K $HERO airdrop ON THE LINE Let's do a transmog-like competition! Post a picture of your favorite item and a custom name for it. The most creative reply, wins! (Must have liked this post aswell)
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