
Let's talk about how $SIEGE supply works. No vague promises — here are the actual numbers. Total supply: 504M $SIEGE Here's where it sits right now: 14M — Active in the pool. This is what's currently trading on pump.fun. That's it. Less than 3% of total supply. The remaining 490M is locked in the treasury wallet and releases in chunks: • 100M unlocks — Mar 10, 2026 • 100M unlocks — Mar 17, 2026 • 100M unlocks — Mar 24, 2026 • 100M unlocks — Mar 31, 2026 • 94M unlocks — Apr 3, 2026 One batch per week. Time-locked. Verifiable on-chain. We can't touch it early even if we wanted to. "Ok but what happens when treasury unlocks?" It doesn't get dumped. Treasury funds the game: → Player rewards — when you withdraw $SIEGE from the game, it comes from treasury. Every token you earn in-game is backed by real supply. → Liquidity — deeper pool means less slippage for everyone. As the game grows, so does the trading experience. → Development — servers, infrastructure, new features. Building a game costs money and we fund it transparently. → Community incentives — tournaments, events, early supporter rewards. The community that builds with us gets rewarded. → Partnerships — exchange listings, marketing collaborations, ecosystem integrations. Growth costs capital. The point is simple: treasury exists to grow the game and reward players. Not to cash out. Weekly unlocks mean we can't rug even if we tried — you can literally watch each unlock happen on-chain before a single token moves. All locks are public and verifiable. Check it yourself. CA: JBxEqfH8vzyUCXmWvTesN41ccbxoaESXxuJG9LFWpump



















