Solutus Eversol

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Solutus Eversol

Solutus Eversol

@SolutusE

YouTuber: Ace Combat Strangereal History. Drawing & playing games. discord: https://t.co/sygmNRKR0N Live Streams on second channel SolutusLive

Katılım Şubat 2019
233 Takip Edilen2.6K Takipçiler
FictionalHorizon
FictionalHorizon@FictionalHoriz1·
#Acecombat - Well Today I got rejected for the Bandai Namco Creator Collective Scheme. Sad
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エースコンバット公式
【🐥ナゲッツの世界観紹介⑥】 プレイヤーの母艦を紹介します! 「エンデュランス」は、旧来の艦橋構造や両用砲を維持しつつも最新の防空システムが取り入れられた航空母艦です。蒸気タービンエンジンゆえの速力不足はありますが、旧世代ゆえに区画構造が厚く設計されていて、装甲と冗⾧化された艦内構造は、現代の精密誘導兵器に対しても一定の被害局限能力を維持しています。名前の通り耐え忍び、沈まないことを使命とされた艦です。ピヨッ! #ACECOMBAT #ACE8
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⚡Game*Spark⚡
⚡Game*Spark⚡@gamespark·
『アーマード・コア』と『エースコンバット』、2つの「AC」から見るプレイヤーの褒め方【特集】 gamespark.jp/article/2026/0… 『アーマード・コア』と『エースコンバット』がどのようにしてプレイヤーを褒め、また奮い立たせてきたのか。
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Berns 🔜 CarrierCon
Berns 🔜 CarrierCon@redteapanda·
Theres that one photo where Blaze is conveniently mike wazowski’d and that may have been the inspo for the entire series
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Jose Pavli
Jose Pavli@JosePavli·
Hello everyone, Here is a long awaited Dawn Aerowar update and Steam Page link.
Dawn Aerowar (Wishlist on Steam now!)@DawnAerowar

DAWN Update - Steam Page Released (Wishlist) Hey everyone, After a long silence, I'm finally ready to break it. I know it's been over a year and a half since you last heard from me. I owe you an update, and more importantly, an explanation. Where we're at: The project is done. I've watched it from start to finish multiple times now. What's happening right now is the final integration of all Kickstarter rewards, implementing backer names into the world, and wrapping up the audio mix with our sound engineer. 100% of the visuals are complete. T he only remaining tasks are minor text adjustments where backer names will appear, but all major physical integrations for higher tiers are already in the episodes. On the music side, I still have a few recording sessions scheduled with live musicians, but everything is already planned and locked in. I can already tell that the soundtrack should please those of you who liked my previous work, even though this time, it sounds darker, due to the nature of the story. Expect more low synths, pulses, blended with fast-paced orchestral sections and some epic percussions, drums and vocals. Why the silence: We came close to releasing several times. We had dates. But every time, something came up internally. T he team has changed quite a bit since the beginning, especially on the 2D side. Beyond the people you already know, I want to take a moment to thank @MinuraNakatawa, who handled the vast majority of the 2D visuals in Dawn, as well as @Ashen_Lilly (ashen.lilly on tiktok and instagram), who joined later but contributed immensely to the 2D art on many episodes and additional shots. And I want to especially thank Nadir Francesco Sanna, who animated nearly all of the 2D sequences. Without these three artists who joined the team along the way, this project would have never made it to the finish line. Even if you already know the team behind Dawn, I still need to mentioned all the others artists, and thank them for their contributions : @mobiusu14, @flyawayn0w , @anizeamestoy , Calvin Romeyn, who have been here from the beginning, as well as @LuzaitisActual. The real reason for the delay: We promised you a 30-45 minute product, split between music and animation. We're delivering a complete animated feature of over two hours. That's on me. I got carried away with the story. I pushed everyone, myself included, because I wanted to deliver something that lived up to what you believed in when you backed us. I also modified the script initially written by Matt to fit my vision better, which added time but was necessary to deliver what I felt this project deserved. With limited resources and a small team, we somehow pulled off a multi-episode animated feature that's over two hours long. It's still exactly what we promised (aviation-based, the Zodiac story, all of it), but I pushed it further than initially planned. What's next: I'm making this announcement now because I'm certain we're reaching the end. Everything is in place. The Steam page is now live and you should be able to wishlist Dawn Aerowar: store.steampowered.com/app/2991650/Da… You'll notice it says "2026" without a specific date. Two reasons for that: First, this is my first time releasing something on Steam. Beyond directing, editing, and handling the creative side, I'm also building the technical side (the player, the build, the program that will run Dawn). Second, I want the release date to come with a proper trailer, and I want to be 100% certain everything is locked before I commit to that. I don't want to risk another delay. But we're close. Really close. A final word: I'm sorry for the radio silence. During all these years, I dedicated every bit of free time I had to this project, trying to keep momentum despite setbacks and the realities of coordinating a small, part-time team. I'm excited (and the whole team is too) for you to finally see what we've been working on. Now, I'm going to go quiet one last time to finalize everything that remains, finish those last recording sessions, lock the build, and make sure we're truly ready. But now that I'm certain the project is reaching its end, I feel more comfortable sharing smaller, more frequent updates about the final tweaks so you're not left completely in the dark. You'll be able to follow along with this last stretch of development leading up to the long-awaited final release. Dawn is rising soon. @JosePavli.

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Dawn Aerowar (Wishlist on Steam now!)
DAWN Update - Steam Page Released (Wishlist) Hey everyone, After a long silence, I'm finally ready to break it. I know it's been over a year and a half since you last heard from me. I owe you an update, and more importantly, an explanation. Where we're at: The project is done. I've watched it from start to finish multiple times now. What's happening right now is the final integration of all Kickstarter rewards, implementing backer names into the world, and wrapping up the audio mix with our sound engineer. 100% of the visuals are complete. T he only remaining tasks are minor text adjustments where backer names will appear, but all major physical integrations for higher tiers are already in the episodes. On the music side, I still have a few recording sessions scheduled with live musicians, but everything is already planned and locked in. I can already tell that the soundtrack should please those of you who liked my previous work, even though this time, it sounds darker, due to the nature of the story. Expect more low synths, pulses, blended with fast-paced orchestral sections and some epic percussions, drums and vocals. Why the silence: We came close to releasing several times. We had dates. But every time, something came up internally. T he team has changed quite a bit since the beginning, especially on the 2D side. Beyond the people you already know, I want to take a moment to thank @MinuraNakatawa, who handled the vast majority of the 2D visuals in Dawn, as well as @Ashen_Lilly (ashen.lilly on tiktok and instagram), who joined later but contributed immensely to the 2D art on many episodes and additional shots. And I want to especially thank Nadir Francesco Sanna, who animated nearly all of the 2D sequences. Without these three artists who joined the team along the way, this project would have never made it to the finish line. Even if you already know the team behind Dawn, I still need to mentioned all the others artists, and thank them for their contributions : @mobiusu14, @flyawayn0w , @anizeamestoy , Calvin Romeyn, who have been here from the beginning, as well as @LuzaitisActual. The real reason for the delay: We promised you a 30-45 minute product, split between music and animation. We're delivering a complete animated feature of over two hours. That's on me. I got carried away with the story. I pushed everyone, myself included, because I wanted to deliver something that lived up to what you believed in when you backed us. I also modified the script initially written by Matt to fit my vision better, which added time but was necessary to deliver what I felt this project deserved. With limited resources and a small team, we somehow pulled off a multi-episode animated feature that's over two hours long. It's still exactly what we promised (aviation-based, the Zodiac story, all of it), but I pushed it further than initially planned. What's next: I'm making this announcement now because I'm certain we're reaching the end. Everything is in place. The Steam page is now live and you should be able to wishlist Dawn Aerowar: store.steampowered.com/app/2991650/Da… You'll notice it says "2026" without a specific date. Two reasons for that: First, this is my first time releasing something on Steam. Beyond directing, editing, and handling the creative side, I'm also building the technical side (the player, the build, the program that will run Dawn). Second, I want the release date to come with a proper trailer, and I want to be 100% certain everything is locked before I commit to that. I don't want to risk another delay. But we're close. Really close. A final word: I'm sorry for the radio silence. During all these years, I dedicated every bit of free time I had to this project, trying to keep momentum despite setbacks and the realities of coordinating a small, part-time team. I'm excited (and the whole team is too) for you to finally see what we've been working on. Now, I'm going to go quiet one last time to finalize everything that remains, finish those last recording sessions, lock the build, and make sure we're truly ready. But now that I'm certain the project is reaching its end, I feel more comfortable sharing smaller, more frequent updates about the final tweaks so you're not left completely in the dark. You'll be able to follow along with this last stretch of development leading up to the long-awaited final release. Dawn is rising soon. @JosePavli.
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Kazutoki Kono : 河野一聡
金曜日なのでエイセスにきてます。伊藤学さんから著書とサポートスタッフとしてご参加された写真集をいただきました。ありがとうございます。感謝いたします。夢に向かって進むお手紙をいただきました。エースを支えにしてくれていると。さて、じゃあ、もうひと頑張りします、僕たちが頑張ることが夢への応援になればと願って。
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Ace Combat
Ace Combat@AceCombatGames·
Introducing the mysterious enemy aircraft "Su-57"! A cutting-edge stealth fighter designed to succeed current air superiority fighters. Based on the PAK FA program, features like thrust-vectoring nozzles result in unmatched control. Its code name is "Felon." #ACECOMBAT #ACE8
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Matthew
Matthew@flyawayn0w·
You can really tell this time around Ace Combat really wants to make sure AC8 and the franchise are consistently being advertised compared to how 7 was treated publicly prior iirc, This makes me think that AC's mandate is totally different this time around within BAMCO
Ace Combat@AceCombatGames

30 years of progress has brought us once more to the skies of Strangereal. What new adventures await Ace pilots? ACE COMBAT 8: WINGS OF THEVE is coming to PS5, Xbox, and PC in 2026. Wishlist now: spr.ly/6010B6dk20

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Bandai Namco Game Music
Bandai Namco Game Music@BNE_BNGM·
ACE COMBAT Series Focus BGM Video Out Now 🎧✨ A special video looking back at ACE COMBAT Series is now available on YouTube! From nostalgic to iconic scenes—curated visuals & music. Perfect for work or study. ☑ youtu.be/ww6hP8pLZZc # ACECOMBAT
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Ace Combat
Ace Combat@AceCombatGames·
30 years of progress has brought us once more to the skies of Strangereal. What new adventures await Ace pilots? ACE COMBAT 8: WINGS OF THEVE is coming to PS5, Xbox, and PC in 2026. Wishlist now: spr.ly/6010B6dk20
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Bandai Namco US
Bandai Namco US@BandaiNamcoUS·
Break free and feel the weightless cloudscapes and rush of air underneath your wings. #ACECOMBAT8 #WingsOfTheve will take flight into the vista in 2026. 🛫☁️
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エースコンバット公式
エースコンバット公式@PROJECT_ACES·
【🐥ナゲッツの世界観紹介⑨】 主人公の搭乗機体「F/A-18E」を紹介します! 艦隊防空から近接航空支援まで、多彩な任務を遂行可能な艦上戦闘攻撃機。高速度戦闘よりも中速域の運動性能に強みがあり、対地攻撃に有効に働く。E型は大規模改修タイプ。愛称は「スーパーホーネット (スズメバチ) 」。 #ACECOMBAT #ACE8
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Kazutoki Kono : 河野一聡
三連休とは言うものの、会社員の期末はあらゆるモノが詰め込まれて忙しいですよね。来週からのミッションチェックはまだいくつか残っているものの、ついに通しプレイでのチェックを始めました。ん?チェックの仕事が倍になっただけ……
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エースコンバット公式
エースコンバット公式@PROJECT_ACES·
【🐥ナゲッツの世界観紹介⑥】 『ACE COMBAT 8』のあらすじ② 2029年7月。中央ユージア連合(Federation of Central Usea 以下FCU)は、ソトア共和国の電撃侵攻を受け、主要戦力を喪失する。敗走は止まらず、国土の大半が占領される中、残存戦力も散り散りに。エンデュランスもそうした存在にすぎない。 #ACECOMBAT #ACE8
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Solutus Eversol
Solutus Eversol@SolutusE·
@Ace_Combat_Fan Also Wellow may not be its own continent. Based on the font size and spacing of the continent names Wellow is probably part of North Osea.
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