

Classic Sonic Deconstructed
1.3K posts

@SonicPhysics
Breaking down Classic Sonic's physics, mechanics, bugs, and oddities (Genesis originals). Expanding the Sonic Physics Guide. Ran by @LapperDev



Unintentionally, Sonic's X position needs to be above an object to land on it, otherwise he will slip over the edges.


Imagine: Sonic Physics Guide but in video form, fully explained in detail, Pannenkoek style. I think it'd really help people in creating a 2D Sonic (or any 360 platformer) framework from scratch, and also be interesting generally too. Thoughts? Considering it ~

Very rough examples: Comprehensive would be a full visual counterpart to the physics guide, covering EVERYTHING to the finest detail. The videos would be in the best order to teach everything and lay a good foundation. A video could = an entire SPG page!





How classic Sonic works. A summary thread. Slope physics and collision will be explained as briefly as possible. Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately. #SonicTheHedgehog #SonicPhysicsGuide




You can SLIP PAST the first puzzle in Marble Zone. You do this by jumping right next to the Spike Trap because Sonic's position has to be directly over an object when you jump on it otherwise you won't land on it #SonicTheHedgehog #SonicPhysicsGuide



@SonicPhysics Can you do one of the infamous enemy, the Slicer? Please