Classic Sonic Deconstructed

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Classic Sonic Deconstructed

Classic Sonic Deconstructed

@SonicPhysics

Breaking down Classic Sonic's physics, mechanics, bugs, and oddities (Genesis originals). Expanding the Sonic Physics Guide. Ran by @LapperDev

Katılım Ocak 2020
11 Takip Edilen8.2K Takipçiler
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
How classic Sonic works. A summary thread. Slope physics and collision will be explained as briefly as possible. Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately. #SonicTheHedgehog #SonicPhysicsGuide
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Money 🏳️‍⚧️
Money 🏳️‍⚧️@MoneyAlt800·
@SonicPhysics I think the best idea is to start off with topics a layperson might be interested in (ie "How does Sonic go through a loop?", "How fast can Sonic really go?") and then gradually start getting into the weeds of more niche/obscure mechanics
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
Conclusive! But which approach is better: - A comprehensive video series covering every single aspect of the physics guide visually. Every mechanic, value, and collision. OR - Focused videos, on the aspects of Sonic collision/physics that would benefit most from visuals
Classic Sonic Deconstructed@SonicPhysics

Imagine: Sonic Physics Guide but in video form, fully explained in detail, Pannenkoek style. I think it'd really help people in creating a 2D Sonic (or any 360 platformer) framework from scratch, and also be interesting generally too. Thoughts? Considering it ~

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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
Focused would be slightly more concise videos in any order, which focus on specific concepts which can benefit from a visual explanation, likeeee "How Sonic Lands On Ceilings" for example. More casually watchable but it might be less educational and without laying a foundation.
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
Very rough examples: Comprehensive would be a full visual counterpart to the physics guide, covering EVERYTHING to the finest detail. The videos would be in the best order to teach everything and lay a good foundation. A video could = an entire SPG page!
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Lapper
Lapper@LapperDev·
@SonicPhysics I think you should do it comprehensively, nerd
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
@ShyGuy_Mike Where more focused would consist of videos that dive right into the meat of it on specific subjects, and not necessarily in a specific order - which may be more interesting to casually click and watch but a bit less informative.
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
@ShyGuy_Mike For sure both approaches can cover it all. The difference is the order and the intention. If I'm explaining everything, I would like to give a lot of establishing information and build an understanding from the ground up, like the guide does. This would be better for "teaching"
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
Naturally, I want to cover everything🤓 but I thought I'd ask what sounds better!
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
Of course, any approach could eventually cover everything. Or you can suggest how you'd personally prefer it to be formatted.
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
Imagine: Sonic Physics Guide but in video form, fully explained in detail, Pannenkoek style. I think it'd really help people in creating a 2D Sonic (or any 360 platformer) framework from scratch, and also be interesting generally too. Thoughts? Considering it ~
Classic Sonic Deconstructed@SonicPhysics

How classic Sonic works. A summary thread. Slope physics and collision will be explained as briefly as possible. Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately. #SonicTheHedgehog #SonicPhysicsGuide

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Classic Sonic Deconstructed retweetledi
Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
How classic Sonic works. A summary thread. Slope physics and collision will be explained as briefly as possible. Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately. #SonicTheHedgehog #SonicPhysicsGuide
Classic Sonic Deconstructed tweet media
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
If you try landing on the corners of objects in the prototype, you might still notice *some* slight slipping if out too far over the edge, but this has a different cause and isn't the same issue, just a slightly similar result.
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
I do now believe the object edge slipping was a deliberate choice, likely to solve an unknown problem. It just had some unfortunate side effects and made objects less consistent with terrain
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annelyn
annelyn@CyanHyprPsychic·
@SonicPhysics Does this also mean that they technically go faster in any direction that isn't a multiple of 90 degrees
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Classic Sonic Deconstructed
Classic Sonic Deconstructed@SonicPhysics·
In Sonic 2, Slicer's blades/claws always seem to move in just the right way to hit you. Well, they are CHASING you. Their blades follow Sonic, accelerating towards his position, with a decent maximum speed! They do this for 2 seconds before falling down. #SonicTheHedgehog
Sunny@KoopTroopBeach

@SonicPhysics Can you do one of the infamous enemy, the Slicer? Please

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