Spawn Wave
29.1K posts

Spawn Wave
@SpawnWaveMedia
YouTuber Who Takes Technology Apart Even When They Shouldn't. I attempt to run @TheSpawncast

PC players aren't Grand Theft Auto 6's 'core' audience, Take-Two CEO says, and that's why we have to wait for it pcgamer.com/gaming-industr…


Jason Schreier has published a new GTA 6 article: - Strauss Zelnick says the expectations are so high and terrifying - The creative teams are given unlimited financial resources to deliver perfection - Sony has a marketing deal with Rockstar, but it’s not the reason why the game won’t launch on PC day one - Rockstar has historically gone to console first to serve the core consumer, says Strauss - A console release first then a PC release later could be a chance to drive more sales and even get some customers to buy the game twice - Development costs have gone significantly up and AI’s influence is not withstanding, as they haven’t seen costs decline yet - Selling 10 million units (a miraculous figure for most competitors) would be considered disastrous for this game, as some analysts have forecasted it will exceed 25 million copies sold at launch, so the stakes are high (via Bloomberg)



Hey so is Sony ever going to release the god damn black console covers for the PS5 Pro?


@BrokenGamezHDR_ 20 hour for a single player story game worth 60£ isn’t worth it tbh I’ll with the 70hour-80hour bloated open world that I know I can keep playing everyday for as long as I want


List of Xbox and Sony games on Steam that have sold 1M+ (@alineaanalytics, games released 2023 onwards) Full write-up is in Substack (link in bio), but here's some highlights: - Helldivers 2 has sold 14.5M copies (!!!) on Steam alone, generating close to half a billion dollars there. It launched simultaneously on PS5 and Steam in February 2024, a decision that’s aged pretty well. Steam now accounts for two-thirds of the game’s lifetime audience. And our data shows that Helldivers 2 still regularly pulls 500K daily active users on Steam alone, well into its third year on the market. - Starfield has sold 3.8M copies on Steam, passing $200M in revenue from copies alone. Bethesda’s day-in-date launch did its job, and the audience composition is largely legacy: 60% played Fallout 4 previously, 51% played Skyrim Special Edition. Reception was mixed, and the long tail has been quieter than Bethesda would like, but the launch revenue justified the day-one PC commitment. - Oblivion Remastered has moved 2.7M copies on Steam, almost $110M in gross revenue. The Steam version has outsold the combined PS5 and Xbox console totals by a factor of two, a striking outcome given the title was a day-one Game Pass release on Xbox. The legacy fanbase data here is even more pronounced than Starfield’s: 75% of Oblivion Remastered’s Steam buyers had played Skyrim Special Edition, 64% had played Fallout 4, and 44% had played Fallout New Vegas. Bethesda properties on Steam continue to operate as a connected catalogue. - The Last of Us Part II came to Steam roughly a year ago, during the HBO show's second season’s run, and has since moved 1.2M copies. Because of that direct release timing into the show’s peak attention window, the Steam version of Part II is actually selling faster than Part I did at the same launch-aligned point. This is the first PlayStation port where transmedia momentum has done the heavy lifting rather than novelty, and it is a model Sony will want to replicate. - Stellar Blade has sold 2.3M copies on Steam, generating $114M, Despite launching about a year after the PS5 version, Stellar Blade on Steam is closing in on the PS5 version’s 2.5M units. 45% of Stellar Blade’s Steam audience is Chinese, off the back of a deliberate Chinese-language dub and aggressive regional pricing on Valve’s platform. Stellar Blade is, in effect, a second-party PlayStation game that found an audience PlayStation cannot easily reach on its own hardware. Lots of thoughts. BIG analysis on Substack (link in bio)











@NintendoAmerica a switch 2 exclusive just to force people to buy the new hardware pure anti consumer move












