Spiralツ
804 posts

Spiralツ
@SpiralDraws
a dude with a pencil, made this account to document my art journey | alt is @NotSpiralXD




Supercell just announced a full partnership with AI as a lead role in game creativity, personalization and art 🥀 Here are some of the ways @supercell is implementing Artificial Intelligence - game concepts and art iteration - mass personalization predicting player behavior - tailoring player retention and monetization - player support and customer needs - bots and AI training for players - empowering players and staff with superpowers - amplifying and accelerating creativity - creating new games using artificial intelligence Supercell stated the speed at which AI was advancing was ‘insane’ showcasing the Chinese beta servers as example 🔗 pocketgamer.biz/supercells-ai-… AI lead, Otto Söderlund, at RovioCon

The topic of generative AI/ML has been creating waves in our community. Let’s talk about what is what, shall we? @BrawlStars does not utilize generative AI for Art, Music or VO and we are taking great pride in the art our Artists create. This includes Freelancers and Agencies on the outside, which have a contractual obligation to create all artwork created for us by hand. The often cited Stranger Things loading screen was handmade by one of our regulars, even though we do understand some artistic choices might have led people to believe AI was involved in the creation process. We once accidentally included AI generated music in Brawl. This happened during our collaboration with UNO and we removed the track once we became aware. We also utilize AI generated voices (but specifically not Brawler VO, Voice Actors are protected in our contracts with them) in some of our short advertisements. Last but not least, our AI Lead Otto utilized generative AI to create an artwork for a presentation at RovioCon 2025. The AI/ML space develops extremely fast and Supercell has an AI team to explore how AI can support our game teams to become even better at what they do. For the time being it is up to the individual game teams to decide if and how to utilize AI. We do believe that there might be use cases for AI that are genuinely exciting, for example bots. Imagine a team member disconnects and a bot takes over that has the same playstyle as the real player, instead of a “stupid” pre-scripted bot as it is the case today. Once again: we don’t know what the future holds, but for the time being Brawl Stars does not feature AI generated content. Thanks for reading. #brawlstars #ai

Supercell just announced a full partnership with AI as a lead role in game creativity, personalization and art 🥀 Here are some of the ways @supercell is implementing Artificial Intelligence - game concepts and art iteration - mass personalization predicting player behavior - tailoring player retention and monetization - player support and customer needs - bots and AI training for players - empowering players and staff with superpowers - amplifying and accelerating creativity - creating new games using artificial intelligence Supercell stated the speed at which AI was advancing was ‘insane’ showcasing the Chinese beta servers as example 🔗 pocketgamer.biz/supercells-ai-… AI lead, Otto Söderlund, at RovioCon






the fuck am i gaining from him tagging me in this, i just get spammed by notofications. This is not art its a design, a branded design that was made for a brand and baid for, it belongs to the brand but that is clealy visible on the graphics, and i would argue that given the fact that he himself is on the graphic he should have full authority over reposting the graphic anywhere he wants as a part of that brand. I get why someone would want to tag the artist when it comes to art, art that was not commisoned at least, it allows the creator to gain exposure through that But this is not the same, and online artists are way to obsessed with this anyway, chill out, no reason to go full agro over a random graphic someone posted, first thing when you see the post. All well, as a designer to an artists just stick to your lane.




Squad Busters is ending development in December 2025. Learn more: supercell.com/en/news/squad-… Whether you played one match or a thousand, made memes, shared clips, or just laughed with friends, you gave this game its soul. Watching you bring the chaos, creativity, and fun to life has meant everything to us. Even though our adventure is ending, the spirit of Squad lives on in you, in that mix of joy, teamwork, and a little bit of mayhem that only this community could create. Thank you for making Squad Busters part of our story and for letting us be part of yours. — The Squad Busters Team


BREAKING: SQUAD BUSTERS IS GETTING KILLED! 🚨


















