John Spitzer
56 posts

John Spitzer
@SpitzNV
VP of Developer and Performance Technology at NVIDIA, cyclist, wave sailor, rock climber, lover of food and beverages. Opinions expressed are my own.







Watch how the realism of NVIDIA DRIVE Sim on Omniverse reduces the sim-to-real gap for faster iteration in AV development: nvda.ws/34udPhg

NVIDIA's @RichardGameDev presented a behind the scenes look at how RTXGI leverages probe points for ray tracing in an attic test scene during @UnrealEngine's 'Inside Unreal'. #RTXOn

See Fortnite in a whole new light ✨ Today PC players can enable ray tracing and NVIDIA DLSS if you use supported @NVIDIAGeForce RTX GPU cards and DirectX12! Read about all the #FortniteRTX info in our blog: fn.gg/RayTracing


Following an exciting day of announcements, @nvidia dive into DLSS, RTXGI, and the future of ray-traced caustics! #RTXOn #UE4 Make sure to join us live for Inside Unreal—Thursday at @ 2PM EDT. 📺 twitch.tv/unrealengine














