Philippe 🇨🇦🇪🇺🇨🇵🇨🇭🏳️‍🌈

10.7K posts

Philippe 🇨🇦🇪🇺🇨🇵🇨🇭🏳️‍🌈 banner
Philippe 🇨🇦🇪🇺🇨🇵🇨🇭🏳️‍🌈

Philippe 🇨🇦🇪🇺🇨🇵🇨🇭🏳️‍🌈

@Stargayte

Gater, Mozillian, fan of sci fi and computer sciences. #Firefox #WebVR #OpenSource #Drupal #privacy #openstreetmap

Vancouver Katılım Temmuz 2011
800 Takip Edilen334 Takipçiler
Benjamin Code
Benjamin Code@benjamincode·
Petit récap du drama Anthropic Claude "Pourquoi les dev déteste Anthropic depuis hier" youtu.be/TOHlvVi5-Ec
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eXtas1s 🎮 Noticias & Rumores
ÚLTIMA HORA 🚨 : Valve ya tiene listo el sistema de reservas para la STEMA MACHINE. El código oculto de Steam acaba de revelar los detalles. Datos clave de la filtración: 🎮 Habrá 4 modelos de Steam Machine. 🖥️ Habrá 2 modelos de Steam Frame. ⏳ Sistema de cola: Te apuntas, recibes un email y tienes 72 horas para comprar cuando haya stock. 🚫 Anti-revendedores: Solo 1 unidad por cuenta (que deberá ser antigua y tener compras previas). El sistema es idéntico al que usaron con la Steam Deck y el que acaban de reactivar para el exitoso Steam Controller. Aunque todavía no hay fecha oficial de lanzamiento, la infraestructura ya está probada y lista.
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Sarthak
Sarthak@Sarthak4Alpha·
Give me one good reason Why do people switch to linux ?
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Kashaf
Kashaf@noor36758·
Be honest, which browser do you use for development?
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Surendar
Surendar@Surendar__05·
As a developer, which one do you prefer? Macbook or Windows
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Simon
Simon@Simon_Hypixel·
I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model. I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store. Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support. Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser. Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall. That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create. But there is a real cost when the first thing players see in a mod browser is price tags everywhere. Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me. There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder. Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod? I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize. So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder. But creator support should be real. We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem. Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today. The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse. We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work. BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders. This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term. I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model! It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
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Disney+ Perks
Disney+ Perks@disneyplusperks·
A new Perk has entered the Multiverse. ⏰ Grab a free timed-exclusive Loki costume in @MarvelRivals until July 30: di.sn/6003BBDbHW Now available in the United States, Canada, Singapore, Australia, and New Zealand.
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Peak Hobby
Peak Hobby@PeakHobby·
Not just Mickey & Minnie Iconics going up! All Disney Lorcana Fabled Iconics & Enchanted have rocketed in past 3 months, up +35%! Top Gainers Mickey Mouse, Steamboat Pilot 153% Winnie the Pooh, Hunny Wizard 109% Mulan, Considerate Diplomat 99% TCGPlayer: partner.tcgplayer.com/B5z7Lq
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EC
EC@insrdnegligence·
Gave this a whirl on the ol’ Victrola and it feels very good. Absolutely dead into solitaire aggro decks but otherwise quite cool Augustin was a proxy…I really wanna see how the 4 Cost Ward Merryweather does but they are not on Dreamborn yet. Casa has been sicko #lorcana
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Cha
Cha@cha_extranjera·
@LorcanaFr @Stargayte @DisneyLorcanaFR Et depuis le set 7 rien non ? C’est un set ou j ai peu de cartes le 7. y a des films trop présents : zootopie, lilo et stitch par exemple…
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Lorcana France TCG
Lorcana France TCG@LorcanaFr·
🎵 Grande annonce pour l'avenir de @DisneyLorcanaFR ! Après Invasion Épineuse (Set 13), Ravensburger a confirmé que le prochain set du Q4 2026 nous emmènera dans Hyperia City (set 14), une métropole fantastique inspirée de Coco de Pixar ! 🌺🎸 Et ce n'est pas tout… début 2027, les Quêtes de Yore avec la licence En avant (set 15), enrichiront encore l'univers du jeu ! ✨ 🃏 Quel univers Disney/Pixar rêveriez-vous de voir dans un futur set Lorcana ?
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Joseph Mallozzi 🏴‍☠️
Joseph Mallozzi 🏴‍☠️@BaronDestructo·
It all comes down to this! The search for our ship's Techie concludes (The Championship) Choose -
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Trystan
Trystan@zeusman223·
@NXT4EU If the EU decided to unite as a country, world war 3 would start with them trying to decide where to put the capital 😭😭😭
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NXT EU
NXT EU@NXT4EU·
This is the European Union in 2050. The strongest country in the world.
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Philippe 🇨🇦🇪🇺🇨🇵🇨🇭🏳️‍🌈
@Crypto4Tweet @CerfiaFR 0.75c la copie, une IA pourrait être plus cher à ce prix. Le nombre de tokens utilisés pour scanner l'écriture des images de la copie, analyzer la correction et enfin comparer les 2 pourrait potentiellement aller au dessus? En tout cas ça mérite de tester ça et voir le + rentable
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Cerfia
Cerfia@CerfiaFR·
🚨🇫🇷🧑‍🏫💶 FLASH | Les syndicats d’enseignants dénoncent les "indemnités ridicules versées aux correcteurs du brevet" qui n’ont pas été réévaluées depuis 2012. Elles sont payées 0,75€ par copie (voire moins pour les profs de technologie, physique-chimie et SVT) en plus de la rémunération quotidienne, et les oraux ne sont pas rémunérés : le ministère refuse, estimant qu’ils entrent "dans les missions" des enseignants.
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Stargate Central
Stargate Central@StargateYT·
🔥 NEW - Master Replicas Reveal NEW Ancient ZPM Light Up Replica! While they produce #Stargate Die-cast Starships, the company now has a prop license to develop prop-based merchandise. 👀 36CM in height, powered by USB-C 🤎 Pre-Order for £149 / $149
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