Stephen Green

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Stephen Green

Stephen Green

@StephenPrevails

Artist- Sea of Stars, Hellboy and the BPRD. I don’t get Twitter notifications, so email me?

Portland, OR Katılım Nisan 2013
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Stephen Green
Stephen Green@StephenPrevails·
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Stephen Green
Stephen Green@StephenPrevails·
@RyanOttley @RyanOttley well said. Of course you know how I feel about your work. Cory is just one of most talented draftsmen and best designers around. People need to gamify everything, to turn us into data. But we don't think that way
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RYAN OTTLEY
RYAN OTTLEY@RyanOttley·
A tale as old as time. Every artist gets to handle being compared to another artist that does issues on the same title. When I took over as the main artist on Invincible issue 8, many didn’t like it. I had to ignore the negative comments. This happens all the time, readers get comfortable with the “actors” from an artist, when I say actors I mean we each have our own stylized way of drawing people. And when a new artist comes in, it can feel like all new “actors” were hired for the book. And really, each artist has a different method of cinematography, action and composition. And that can all feel very jarring to a reader when a new artist jumps on. So the comparison seems to be people getting used to my art since I did the majority of issues on the series. I did 127 issues, while Cory did 20 issues. So fans are very used to seeing mostly my art. So they compare in a negative way instead of saying “both artists are different! Both are good!” Thats what I prefer is said, because Cory is one of the best artists I’ve ever seen, his technical precision and design skills are unmatched. We just simply are different people who do things differently. Todd McFarlane just did an interview and mentioned the trouble of comparison as well on Spiderman. We all get to feel the sting of fans saying “this new artist sucks!”. Best to ignore.
ًً@5lpp9

@RyanOttley What do you think of the comparisons between your art and Cory walker art

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Stephen Green
Stephen Green@StephenPrevails·
@Rahll I'm glad stupid people love this stuff. They are stormtroopers with fancy guns but they can't hit the broadside of jabba's ass
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Reid Southen
Reid Southen@Rahll·
It's weird how all the outdoor stuff it just overwhelms the scene with blue skylight and absolutely kills any established mood, attempting 'realism'. Why should games look exactly like 'reality' anyway. Infinite possibilities and people are drooling over a make-it-boring filter.
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Dave Rapoza
Dave Rapoza@DaveRapoza·
@NVIDIAGeForceUK Who is in charge of these decisions? Why would anyone want their games to look like lonely guy AI girlfriend ads?
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Stephen Green
Stephen Green@StephenPrevails·
@Rahll I think the future is both darker and brighter than most people are predicting. A great bifurcation. Ai is the covid of art (I coined this term myself!). It's a forest fire. Nobody hates this stuff more than I do, but I look for the good that can come from it.
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Reid Southen
Reid Southen@Rahll·
If I dare be optimistic for a moment, one of the reasons I think most consumers will ultimately reject AI films and media is the major, insurmountable hurdle that none of it is impressive or interesting from a human standpoint. When human creativity, ingenuity, and passion are on full display, it's fun, exciting, and engaging. Real people did that work, they made those choices, they made it real. It's something you can still respect even if you ultimately didn't enjoy the end result. With AI, it's impossible to know who or what to credit for anything you're seeing. How much of it is the person's actual work and/or intent versus the automated slot machine nature of AI, and grappling with its limitations. When something cool ends up on screen, did they design that? Or did it pop up as one of 400 random generations and they liked it the most? Is there any kind of ownership over curating that sort of thing, especially when we know these systems can plagiarize both with and without intent? Generative AI is just wrangling other people's work out of the noise, rather than creating something truly one's own. To me, that makes it largely a superficial and narcissistic exercise, it's like trying to get someone else to care about a crazy dream you had. Watch their eyes glaze over in real time. That's why the main metrics they use to impress you is how many, or few, generations something took, or how quickly they squeezed it out. When you see the 'process', if there's even one to show, it's often just how many automated things they could string together to get something usable. The whole selling point of AI is how easy the tech is and how it 'democratizes' everything. People constantly brag about how little effort or how little money something took while at the same time, others are trying to convince you how much work they actually put in. It's gotten to the the point where you get fake behind-the-scenes like with the Coca Cola ad that they then scrub from the internet after being outed. You're being lied to basically every step of the way, AI pushers are trying to convince you that you should be impressed, but by what exactly? When the machine does 90% or more of the actual work, who are we supposed to get behind? Who are we supposed to champion and become fans of? The AI company? The model? You? The technology itself is very impressive, it's hard to deny that, but you know what? The novelty has already worn off and now all people see is low effort garbage and being shoved in their face everywhere they turn. You can't do that to people without desensitizing them and eventually driving them away and turning them against it. Maybe you do actually have a good idea, but if you have a machine execute basically all of it for you, people simply aren't going to care no matter how much you tell them this is the future or to adapt or die. So yeah, I think there's a course correction incoming and it's because when you launder other people's work and creativity via an automated plagiarism machine, what are we ultimately supposed to connect with? AI isn't the future, humans are.
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Stephen Green
Stephen Green@StephenPrevails·
First one is cooler. When you start trying to do it right, you paint yourself into a pickle. The best know how to make these rules yield to their purpose. Spawn's cape. Gut's sword. Silver Surfer Black. Nobody remembers the guys that do it right.
✦ JYDAWN ✦@_jydawn

The Flash pet peeve of mine

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Stephen Green
Stephen Green@StephenPrevails·
@DaveRapoza @_jydawn comics is always about what looks cool, because when you start thinking about what's right you are begging for trouble.
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Dave Rapoza
Dave Rapoza@DaveRapoza·
@_jydawn for readability the bottom one is more difficult to see, I’d do some color pulling off the back with the lightning to distinguish his form so you can tell what’s happening
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✦ JYDAWN ✦
✦ JYDAWN ✦@_jydawn·
The Flash pet peeve of mine
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Stephen Green
Stephen Green@StephenPrevails·
The Demon!
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Stephen Green
Stephen Green@StephenPrevails·
@actionhankbeard absolutely. You want to increase your surface area, like a sail, to catch the winds of fortune. Always love hearing your wisdom sir!
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Nuri
Nuri@actionhankbeard·
Luck does play a part in the engagement and opportunities that come your way, but it’s proportional to your skill, consistency and intention with your art. The higher these stats are the more often you’ll get “lucky” in this way. In other words “opportunity favors the prepared”
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Stephen Green
Stephen Green@StephenPrevails·
@Gobli_Prin mr. goblin this rules. I hope you are doing pretty good
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Gobli_Prin
Gobli_Prin@Gobli_Prin·
Did a series of classes over the summer for the Realis TTRPG.
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Stephen Green
Stephen Green@StephenPrevails·
nightstepper
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Ram V
Ram V@therightram·
This is an eternally pointless conversation. It's like asking who is more important to the band - the singer, the guitarist, the bassist, the drummer. The answer is: listen to the song. Individual brilliance is a sideshow in a collaborative medium.
Prof. Eon ∞@Prof_Eon

I'd love to have the opinion of @spacekicker or @therightram and @Xermanico or @Danmora_c on that personally. Cuz I'd think the amount of work would be either equal and very different or greater for the artist (also the take is forgetting colourists imo)

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Stephen Green
Stephen Green@StephenPrevails·
my conan the barbarian cover 😎
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Stephen Green
Stephen Green@StephenPrevails·
ai is for losers, thieves, and imbeciles. It will never overcome us, people that can rock shit in the real world. Never let them control the narrative. Never yield. #berserk #guts
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James de Llis
James de Llis@meta_nomad·
Let them watch slop.
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Nuri
Nuri@actionhankbeard·
Testing out the new OLO marker color selection!
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