Stephanie Brenham

589 posts

Stephanie Brenham

Stephanie Brenham

@StephsTangents

Become a professional programmer twice now. 3D Lead Programmer @ Ubisoft, formerly Maya rendering team 🏆The Games Awards Future Class 2021. Opinions are my own

Katılım Ağustos 2021
142 Takip Edilen366 Takipçiler
Stephanie Brenham retweetledi
Kostas Anagnostou
Kostas Anagnostou@KostasAAA·
GPU crashes can be hard to track down and fix and easier to introduce now with the newer, low-level graphics APIs. This presentation discusses causes and a few options gpuopen.com/presentations/…. Keeping the debug layer clean may not always be enough but it is a good first step.
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Stephanie Brenham retweetledi
Kostas Anagnostou
Kostas Anagnostou@KostasAAA·
Using a nice image from the slides to highlight a point: Wave A will stall, and needs swapping, only when it tries to *use* the MEM data requested. If the compiler manages to fill the gap between MEM request and MEM available with other instructions, the wave will never stall.
Kostas Anagnostou tweet media
Kostas Anagnostou@KostasAAA

"Occupancy Explained" GPC 2024 presentation slides are now available online: gpuopen.com/presentations/…, they are missing notes though so to fill in the gaps I recommend this great post from 2023: gpuopen.com/learn/occupanc…

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Stephanie Brenham retweetledi
Kostas Anagnostou
Kostas Anagnostou@KostasAAA·
Absolutely huge list of (mostly) graphics related resources, not all links are still active but you're bound to find something interesting in there tfpsly.free.fr/bookmarks.html
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Stephanie Brenham retweetledi
RenderDoc
RenderDoc@RenderDoc·
RenderDoc v1.35 is now available! This release of RenderDoc is primarily a bugfix release, with some small improvements also included. Full release notes: github.com/baldurk/render… Binary builds: renderdoc.org/builds
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Kostas Anagnostou
Kostas Anagnostou@KostasAAA·
This is a great introduction to neural networks, with a practical example, including sample code, to showcase their use youtube.com/watch?v=sTAqWR…
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YouTube
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Stephanie Brenham retweetledi
Kostas Anagnostou
Kostas Anagnostou@KostasAAA·
Haven't looked into neural networks' applications in gfx programming much yet but I find such targeted uses, where a NN is trained to solve a very specific problem (clip and rectify history for AA) using the game's visual output very appealing. Great talk! community.arm.com/cfs-file/__key…
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